booth.n.02
small area set off by walls for special use
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
closet.n.04 --> booth.n.02;
booth.n.02 --> farm_stand.n.01;
booth.n.02 --> shower_stall.n.01;
room.n.01 --> closet.n.04;
area.n.05 --> room.n.01;
structure.n.01 --> area.n.05;
artifact.n.01 --> structure.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click closet.n.04 "/knowledgebase/synsets/closet.n.04/" "Synset details page";
class closet.n.04 success;
click booth.n.02 "/knowledgebase/synsets/booth.n.02/" "Synset details page";
class booth.n.02 success;
click farm_stand.n.01 "/knowledgebase/synsets/farm_stand.n.01/" "Synset details page";
class farm_stand.n.01 success;
click shower_stall.n.01 "/knowledgebase/synsets/shower_stall.n.01/" "Synset details page";
class shower_stall.n.01 success;
click room.n.01 "/knowledgebase/synsets/room.n.01/" "Synset details page";
class room.n.01 success;
click area.n.05 "/knowledgebase/synsets/area.n.05/" "Synset details page";
class area.n.05 success;
click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page";
class structure.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style booth.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
area.n.05 |
Matched |
a part of a structure having some specific characteristic or function |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
closet.n.04 |
Matched |
a small private room for study or prayer |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
room.n.01 |
Matched |
an area within a building enclosed by walls and floor and ceiling |
structure.n.01 |
Matched |
a thing constructed; a complex entity constructed of many parts |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
closet.n.04 |
Matched |
a small private room for study or prayer |
Children Synsets