area.n.05

a part of a structure having some specific characteristic or function



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Image Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category Synset Task Relevant Meta Links Used Rooms Ready?
shower_stall-aktzdp shower_stall-aktzdp photo shower_stall shower_stall.n.01 False collision, 0 True
shower_stall-atiuco shower_stall-atiuco photo shower_stall shower_stall.n.01 False collision, 0 True
locker-bxlkyo locker-bxlkyo photo locker cabinet.n.03 True collision, fillable, joint, 4 False
cubicle-deceti cubicle-deceti photo cubicle carrel.n.02 False collision, 4 True
terrarium-eqxkys terrarium-eqxkys photo terrarium terrarium.n.01 False collision, 2 True
locker-gemgfz locker-gemgfz photo locker cabinet.n.03 True collision, fillable, joint, 12 False
wood_fireplace-gpnsij wood_fireplace-gpnsij photo wood_fireplace wood_fireplace.n.01 True collision, fillable, 0 True
shower_stall-gqxmqf shower_stall-gqxmqf photo shower_stall shower_stall.n.01 False collision, joint, 10 False
gas_fireplace-gwqitr gas_fireplace-gwqitr photo gas_fireplace gas_fireplace.n.01 False collision, 2 True
cubicle-hzalfx cubicle-hzalfx photo cubicle carrel.n.02 False collision, 4 True
shower_stall-invgma shower_stall-invgma photo shower_stall shower_stall.n.01 False collision, 28 True
shower_stall-nvempw shower_stall-nvempw photo shower_stall shower_stall.n.01 False collision, joint, 8 False
birdcage-ogkdoh birdcage-ogkdoh photo birdcage birdcage.n.01 True collision, fillable, 0 False
shower_stall-rhvubh shower_stall-rhvubh photo shower_stall shower_stall.n.01 False collision, joint, 6 True
terrarium-rxwfcx terrarium-rxwfcx photo terrarium terrarium.n.01 False collision, 2 True
shower_stall-sqzpmj shower_stall-sqzpmj photo shower_stall shower_stall.n.01 False collision, joint, 10 True
shower_stall-taqzxq shower_stall-taqzxq photo shower_stall shower_stall.n.01 False collision, joint, 12 False
locker-umumgu locker-umumgu photo locker cabinet.n.03 True collision, fillable, joint, 2 False
shower_stall-vcwkma shower_stall-vcwkma photo shower_stall shower_stall.n.01 False collision, joint, 2 True
shower_stall-vshrva shower_stall-vshrva photo shower_stall shower_stall.n.01 False collision, joint, 12 True
hutch-vsqsuy hutch-vsqsuy photo hutch hutch.n.01 True collision, fillable, connectedpart, joint, 0 False
locker-yhthgr locker-yhthgr photo locker cabinet.n.03 True collision, fillable, joint, 10 False
farm_stand-yoacgd farm_stand-yoacgd photo farm_stand farm_stand.n.01 False collision, 0 True
terrarium-zjyscx terrarium-zjyscx photo terrarium terrarium.n.01 False collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; structure.n.01 --> area.n.05; area.n.05 --> enclosure.n.01; area.n.05 --> room.n.01; area.n.05 --> storage_space.n.01; enclosure.n.01 --> recess.n.04; enclosure.n.01 --> vivarium.n.01; enclosure.n.01 --> cage.n.01; room.n.01 --> compartment.n.02; room.n.01 --> closet.n.04; storage_space.n.01 --> cupboard.n.01; compartment.n.02 --> cabinet.n.03; compartment.n.02 --> luggage_compartment.n.01; closet.n.04 --> booth.n.02; booth.n.02 --> shower_stall.n.01; booth.n.02 --> farm_stand.n.01; recess.n.04 --> fireplace.n.01; recess.n.04 --> alcove.n.01; vivarium.n.01 --> terrarium.n.01; cage.n.01 --> birdcage.n.01; cage.n.01 --> hutch.n.01; fireplace.n.01 --> gas_fireplace.n.01; fireplace.n.01 --> wood_fireplace.n.01; alcove.n.01 --> carrel.n.02; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click area.n.05 "/knowledgebase/synsets/area.n.05/" "Synset details page"; class area.n.05 success; click enclosure.n.01 "/knowledgebase/synsets/enclosure.n.01/" "Synset details page"; class enclosure.n.01 success; click room.n.01 "/knowledgebase/synsets/room.n.01/" "Synset details page"; class room.n.01 success; click storage_space.n.01 "/knowledgebase/synsets/storage_space.n.01/" "Synset details page"; class storage_space.n.01 danger; click cupboard.n.01 "/knowledgebase/synsets/cupboard.n.01/" "Synset details page"; class cupboard.n.01 danger; click compartment.n.02 "/knowledgebase/synsets/compartment.n.02/" "Synset details page"; class compartment.n.02 warning; click closet.n.04 "/knowledgebase/synsets/closet.n.04/" "Synset details page"; class closet.n.04 success; click booth.n.02 "/knowledgebase/synsets/booth.n.02/" "Synset details page"; class booth.n.02 success; click shower_stall.n.01 "/knowledgebase/synsets/shower_stall.n.01/" "Synset details page"; class shower_stall.n.01 success; click farm_stand.n.01 "/knowledgebase/synsets/farm_stand.n.01/" "Synset details page"; class farm_stand.n.01 success; click cabinet.n.03 "/knowledgebase/synsets/cabinet.n.03/" "Synset details page"; class cabinet.n.03 warning; click luggage_compartment.n.01 "/knowledgebase/synsets/luggage_compartment.n.01/" "Synset details page"; class luggage_compartment.n.01 danger; click recess.n.04 "/knowledgebase/synsets/recess.n.04/" "Synset details page"; class recess.n.04 success; click vivarium.n.01 "/knowledgebase/synsets/vivarium.n.01/" "Synset details page"; class vivarium.n.01 success; click cage.n.01 "/knowledgebase/synsets/cage.n.01/" "Synset details page"; class cage.n.01 warning; click birdcage.n.01 "/knowledgebase/synsets/birdcage.n.01/" "Synset details page"; class birdcage.n.01 warning; click hutch.n.01 "/knowledgebase/synsets/hutch.n.01/" "Synset details page"; class hutch.n.01 warning; click terrarium.n.01 "/knowledgebase/synsets/terrarium.n.01/" "Synset details page"; class terrarium.n.01 success; click fireplace.n.01 "/knowledgebase/synsets/fireplace.n.01/" "Synset details page"; class fireplace.n.01 success; click alcove.n.01 "/knowledgebase/synsets/alcove.n.01/" "Synset details page"; class alcove.n.01 success; click carrel.n.02 "/knowledgebase/synsets/carrel.n.02/" "Synset details page"; class carrel.n.02 success; click gas_fireplace.n.01 "/knowledgebase/synsets/gas_fireplace.n.01/" "Synset details page"; class gas_fireplace.n.01 success; click wood_fireplace.n.01 "/knowledgebase/synsets/wood_fireplace.n.01/" "Synset details page"; class wood_fireplace.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style area.n.05 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts

Children Synsets

Name State Definition
enclosure.n.01 Matched a structure consisting of an area that has been enclosed for some purpose
room.n.01 Matched an area within a building enclosed by walls and floor and ceiling
storage_space.n.01 Unmatched the area in any structure that provides space for storage