area.n.05

a part of a structure having some specific characteristic or function



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
shower_stall-aktzdp shower_stall shower_stall.n.01 False 0 True
shower_stall-atiuco shower_stall shower_stall.n.01 False 0 True
locker-bxlkyo locker cabinet.n.03 True 8 True
cubicle-deceti cubicle carrel.n.02 False 4 True
terrarium-eqxkys terrarium terrarium.n.01 False 2 True
locker-gemgfz locker cabinet.n.03 True 18 True
fireplace-gpnsij fireplace fireplace.n.01 True 0 True
shower_stall-gqxmqf shower_stall shower_stall.n.01 False 10 True
fireplace-gwqitr fireplace fireplace.n.01 True fillable, 2 True
cubicle-hzalfx cubicle carrel.n.02 False 4 True
shower_stall-invgma shower_stall shower_stall.n.01 False 0 True
shower_stall-nvempw shower_stall shower_stall.n.01 False 8 True
birdcage-ogkdoh birdcage birdcage.n.01 True 0 True
shower_stall-rhvubh shower_stall shower_stall.n.01 False 6 True
terrarium-rxwfcx terrarium terrarium.n.01 False 2 True
shower_stall-sqzpmj shower_stall shower_stall.n.01 False 10 True
shower_stall-taqzxq shower_stall shower_stall.n.01 False 12 True
locker-umumgu locker cabinet.n.03 True 4 True
shower_stall-vcwkma shower_stall shower_stall.n.01 False 6 True
shower_stall-vshrva shower_stall shower_stall.n.01 False 12 True
hutch-vsqsuy hutch hutch.n.01 True 0 True
locker-yhthgr locker cabinet.n.03 True 14 True
farm_stand-yoacgd farm_stand farm_stand.n.01 False 0 True
terrarium-zjyscx terrarium terrarium.n.01 False 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; structure.n.01 --> area.n.05; area.n.05 --> storage_space.n.01; area.n.05 --> room.n.01; area.n.05 --> enclosure.n.01; storage_space.n.01 --> cupboard.n.01; room.n.01 --> compartment.n.02; room.n.01 --> closet.n.04; enclosure.n.01 --> vivarium.n.01; enclosure.n.01 --> recess.n.04; enclosure.n.01 --> cage.n.01; vivarium.n.01 --> terrarium.n.01; recess.n.04 --> fireplace.n.01; recess.n.04 --> alcove.n.01; cage.n.01 --> hutch.n.01; cage.n.01 --> birdcage.n.01; alcove.n.01 --> carrel.n.02; compartment.n.02 --> cabinet.n.03; compartment.n.02 --> luggage_compartment.n.01; closet.n.04 --> booth.n.02; booth.n.02 --> farm_stand.n.01; booth.n.02 --> shower_stall.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click area.n.05 "/knowledgebase/synsets/area.n.05/" "Synset details page"; class area.n.05 success; click storage_space.n.01 "/knowledgebase/synsets/storage_space.n.01/" "Synset details page"; class storage_space.n.01 danger; click room.n.01 "/knowledgebase/synsets/room.n.01/" "Synset details page"; class room.n.01 success; click enclosure.n.01 "/knowledgebase/synsets/enclosure.n.01/" "Synset details page"; class enclosure.n.01 success; click vivarium.n.01 "/knowledgebase/synsets/vivarium.n.01/" "Synset details page"; class vivarium.n.01 success; click recess.n.04 "/knowledgebase/synsets/recess.n.04/" "Synset details page"; class recess.n.04 success; click cage.n.01 "/knowledgebase/synsets/cage.n.01/" "Synset details page"; class cage.n.01 success; click hutch.n.01 "/knowledgebase/synsets/hutch.n.01/" "Synset details page"; class hutch.n.01 success; click birdcage.n.01 "/knowledgebase/synsets/birdcage.n.01/" "Synset details page"; class birdcage.n.01 success; click fireplace.n.01 "/knowledgebase/synsets/fireplace.n.01/" "Synset details page"; class fireplace.n.01 success; click alcove.n.01 "/knowledgebase/synsets/alcove.n.01/" "Synset details page"; class alcove.n.01 success; click carrel.n.02 "/knowledgebase/synsets/carrel.n.02/" "Synset details page"; class carrel.n.02 success; click terrarium.n.01 "/knowledgebase/synsets/terrarium.n.01/" "Synset details page"; class terrarium.n.01 success; click compartment.n.02 "/knowledgebase/synsets/compartment.n.02/" "Synset details page"; class compartment.n.02 success; click closet.n.04 "/knowledgebase/synsets/closet.n.04/" "Synset details page"; class closet.n.04 success; click booth.n.02 "/knowledgebase/synsets/booth.n.02/" "Synset details page"; class booth.n.02 success; click farm_stand.n.01 "/knowledgebase/synsets/farm_stand.n.01/" "Synset details page"; class farm_stand.n.01 success; click shower_stall.n.01 "/knowledgebase/synsets/shower_stall.n.01/" "Synset details page"; class shower_stall.n.01 success; click cabinet.n.03 "/knowledgebase/synsets/cabinet.n.03/" "Synset details page"; class cabinet.n.03 success; click luggage_compartment.n.01 "/knowledgebase/synsets/luggage_compartment.n.01/" "Synset details page"; class luggage_compartment.n.01 danger; click cupboard.n.01 "/knowledgebase/synsets/cupboard.n.01/" "Synset details page"; class cupboard.n.01 danger; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style area.n.05 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts

Children Synsets

Name State Definition
enclosure.n.01 Matched a structure consisting of an area that has been enclosed for some purpose
room.n.01 Matched an area within a building enclosed by walls and floor and ceiling
storage_space.n.01 Unmatched the area in any structure that provides space for storage