cube.n.05

a block in the (approximate) shape of a cube



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
ice_cube-czbfpm ice_cube ice_cube.n.01 True 0 True
ice_cube-dueotq ice_cube ice_cube.n.01 True 0 True
ice_cube-iiimgo ice_cube ice_cube.n.01 True 0 True
dice-iswudu dice die.n.01 True 0 True
dice-jommvx dice die.n.01 True 0 True
ice_cube-kdlafa ice_cube ice_cube.n.01 True 0 True
ice_cube-lkirej ice_cube ice_cube.n.01 True 0 True
ice_cube-pjgror ice_cube ice_cube.n.01 True 0 True
dice-rcgtzz dice die.n.01 True 0 True
ice_cube-tqsquu ice_cube ice_cube.n.01 True 0 True
ice_cube-ujmgkb ice_cube ice_cube.n.01 True 0 True
ice_cube-xupugj ice_cube ice_cube.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; block.n.01 --> cube.n.05; cube.n.05 --> die.n.01; cube.n.05 --> ice_cube.n.01; artifact.n.01 --> block.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click block.n.01 "/knowledgebase/synsets/block.n.01/" "Synset details page"; class block.n.01 success; click cube.n.05 "/knowledgebase/synsets/cube.n.05/" "Synset details page"; class cube.n.05 success; click die.n.01 "/knowledgebase/synsets/die.n.01/" "Synset details page"; class die.n.01 success; click ice_cube.n.01 "/knowledgebase/synsets/ice_cube.n.01/" "Synset details page"; class ice_cube.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cube.n.05 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
block.n.01 Matched a solid piece of something (usually having flat rectangular sides)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
block.n.01 Matched a solid piece of something (usually having flat rectangular sides)

Children Synsets

Name State Definition
die.n.01 Matched a small cube with 1 to 6 spots on the six faces; used in gambling to generate random numbers
ice_cube.n.01 Matched a small cube of artificial ice; used for cooling drinks