corkscrew.n.01

a bottle opener that pulls corks



Directly Mapped Categories

Name Synset Objects
corkscrew corkscrew.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
corkscrew-gqocna corkscrew corkscrew.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
setup_a_bar_for_a_cocktail_party-0 beer_bottle.n.01, bottle__of__gin.n.01, bottle__of__tequila.n.01, bottle__of__vodka.n.01, bucket.n.01, carton__of__orange_juice.n.01, corkscrew.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, ice_cube.n.01, red_wine.n.01, shot_glass.n.01, tray.n.01, water_glass.n.02, white_wine.n.01, wine_bottle.n.01, wineglass.n.01, restaurant_diner, restaurant_urban, nextto, filled, ontop, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
corkscrew.n.01-washer-cover corkscrew.n.01, water.n.06, corkscrew.n.01,

Transition Graph

graph TD; recipe-corkscrewn01-washer-cover(recipe: corkscrew.n.01-washer-cover); corkscrewn01(corkscrew.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-corkscrewn01-washer-cover --> watern06; recipe-corkscrewn01-washer-cover --> corkscrewn01; corkscrewn01 --> recipe-corkscrewn01-washer-cover; washern03 --> recipe-corkscrewn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; bottle_opener.n.01 --> corkscrew.n.01; opener.n.03 --> bottle_opener.n.01; hand_tool.n.01 --> opener.n.03; tool.n.01 --> hand_tool.n.01; implement.n.01 --> tool.n.01; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click bottle_opener.n.01 "/knowledgebase/synsets/bottle_opener.n.01/" "Synset details page"; class bottle_opener.n.01 success; click corkscrew.n.01 "/knowledgebase/synsets/corkscrew.n.01/" "Synset details page"; class corkscrew.n.01 success; click opener.n.03 "/knowledgebase/synsets/opener.n.03/" "Synset details page"; class opener.n.03 success; click hand_tool.n.01 "/knowledgebase/synsets/hand_tool.n.01/" "Synset details page"; class hand_tool.n.01 success; click tool.n.01 "/knowledgebase/synsets/tool.n.01/" "Synset details page"; class tool.n.01 success; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style corkscrew.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
bottle_opener.n.01 Matched an opener for removing caps or corks from bottles
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
hand_tool.n.01 Matched a tool used with workers' hands
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
opener.n.03 Matched a hand tool used for opening sealed containers (bottles or cans)
physical_entity.n.01 Matched an entity that has physical existence
tool.n.01 Matched an implement used in the practice of a vocation
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
bottle_opener.n.01 Matched an opener for removing caps or corks from bottles

Children Synsets

Name State Definition