car_wheel.n.01

a wheel that has a tire and rim and hubcap; used to propel the car



Directly Mapped Categories

Name Synset Objects
car_wheel car_wheel.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
car_wheel-lnbowh car_wheel car_wheel.n.01 True collision, 0 True
car_wheel-xeedbe car_wheel car_wheel.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_black_rims-0 car.n.01, car_wheel.n.01, driveway.n.01, dust.n.01, floor.n.01, liquid_soap.n.01, sponge.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, saturated, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
car_wheel.n.01-washer-cover car_wheel.n.01, water.n.06, car_wheel.n.01,

Transition Graph

graph TD; recipe-car_wheeln01-washer-cover(recipe: car_wheel.n.01-washer-cover); car_wheeln01(car_wheel.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-car_wheeln01-washer-cover --> watern06; recipe-car_wheeln01-washer-cover --> car_wheeln01; car_wheeln01 --> recipe-car_wheeln01-washer-cover; washern03 --> recipe-car_wheeln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; wheel.n.01 --> car_wheel.n.01; machine.n.04 --> wheel.n.01; mechanical_device.n.01 --> machine.n.04; mechanism.n.05 --> mechanical_device.n.01; device.n.01 --> mechanism.n.05; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click wheel.n.01 "/knowledgebase/synsets/wheel.n.01/" "Synset details page"; class wheel.n.01 success; click car_wheel.n.01 "/knowledgebase/synsets/car_wheel.n.01/" "Synset details page"; class car_wheel.n.01 success; click machine.n.04 "/knowledgebase/synsets/machine.n.04/" "Synset details page"; class machine.n.04 success; click mechanical_device.n.01 "/knowledgebase/synsets/mechanical_device.n.01/" "Synset details page"; class mechanical_device.n.01 success; click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page"; class mechanism.n.05 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style car_wheel.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
machine.n.04 Matched a device for overcoming resistance at one point by applying force at some other point
mechanical_device.n.01 Matched mechanism consisting of a device that works on mechanical principles
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
wheel.n.01 Matched a simple machine consisting of a circular frame with spokes (or a solid disc) that can rotate on a shaft or axle (as in vehicles or other machines)
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
wheel.n.01 Matched a simple machine consisting of a circular frame with spokes (or a solid disc) that can rotate on a shaft or axle (as in vehicles or other machines)

Children Synsets

Name State Definition