batting_glove.n.01

a glove worn by batters in baseball to give a firmer grip on the bat



Directly Mapped Categories

Name Synset Objects
batting_gloves batting_glove.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
batting_gloves-uteyjv batting_gloves batting_glove.n.01 True collision, 0 True

Properties

Property Name
deformable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
softBody
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop
Used in Predicate saturated

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_batting_gloves-0 batting_glove.n.01, clothes_dryer.n.01, detergent.n.02, detergent__bottle.n.01, floor.n.01, mud.n.03, washer.n.03, water.n.06, Beechwood_0_garden, Beechwood_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, ontop, filled, saturated, future, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
batting_glove.n.01-washer-saturate-cover batting_glove.n.01, batting_glove.n.01, water.n.06,

Transition Graph

graph TD; recipe-batting_gloven01-washer-saturate-cover(recipe: batting_glove.n.01-washer-saturate-cover); batting_gloven01(batting_glove.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-batting_gloven01-washer-saturate-cover --> batting_gloven01; recipe-batting_gloven01-washer-saturate-cover --> watern06; batting_gloven01 --> recipe-batting_gloven01-washer-saturate-cover; washern03 --> recipe-batting_gloven01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; glove.n.02 --> batting_glove.n.01; baseball_equipment.n.01 --> batting_glove.n.01; sports_equipment.n.01 --> baseball_equipment.n.01; equipment.n.01 --> sports_equipment.n.01; instrumentality.n.03 --> equipment.n.01; artifact.n.01 --> instrumentality.n.03; artifact.n.01 --> commodity.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; handwear.n.01 --> glove.n.02; clothing.n.01 --> handwear.n.01; covering.n.02 --> clothing.n.01; consumer_goods.n.01 --> clothing.n.01; commodity.n.01 --> consumer_goods.n.01; click glove.n.02 "/knowledgebase/synsets/glove.n.02/" "Synset details page"; class glove.n.02 success; click batting_glove.n.01 "/knowledgebase/synsets/batting_glove.n.01/" "Synset details page"; class batting_glove.n.01 success; click baseball_equipment.n.01 "/knowledgebase/synsets/baseball_equipment.n.01/" "Synset details page"; class baseball_equipment.n.01 success; click sports_equipment.n.01 "/knowledgebase/synsets/sports_equipment.n.01/" "Synset details page"; class sports_equipment.n.01 success; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page"; class equipment.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click handwear.n.01 "/knowledgebase/synsets/handwear.n.01/" "Synset details page"; class handwear.n.01 success; click clothing.n.01 "/knowledgebase/synsets/clothing.n.01/" "Synset details page"; class clothing.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click consumer_goods.n.01 "/knowledgebase/synsets/consumer_goods.n.01/" "Synset details page"; class consumer_goods.n.01 success; click commodity.n.01 "/knowledgebase/synsets/commodity.n.01/" "Synset details page"; class commodity.n.01 success; style batting_glove.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
baseball_equipment.n.01 Matched equipment used in playing baseball
clothing.n.01 Matched a covering designed to be worn on a person's body
commodity.n.01 Matched articles of commerce
consumer_goods.n.01 Matched goods (as food or clothing) intended for direct use or consumption
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
glove.n.02 Matched handwear: covers the hand and wrist
handwear.n.01 Matched clothing for the hands
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
sports_equipment.n.01 Matched equipment needed to participate in a particular sport
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
baseball_equipment.n.01 Matched equipment used in playing baseball
glove.n.02 Matched handwear: covers the hand and wrist

Children Synsets

Name State Definition