basket.n.03

horizontal circular metal hoop supporting a net through which players try to throw the basketball



Directly Mapped Categories

Name Synset Objects
ceiling_mounted_basketball_hoop basket.n.03 2

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
ceiling_mounted_basketball_hoop-bsljrc ceiling_mounted_basketball_hoop basket.n.03 True 2 True
ceiling_mounted_basketball_hoop-szrztv ceiling_mounted_basketball_hoop basket.n.03 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
basket.n.03-washer-cover basket.n.03, basket.n.03, water.n.06,

Transition Graph

graph TD; recipe-basketn03-washer-cover(recipe: basket.n.03-washer-cover); basketn03(basket.n.03); washern03(washer.n.03); watern06(water.n.06); recipe-basketn03-washer-cover --> basketn03; recipe-basketn03-washer-cover --> watern06; basketn03 --> recipe-basketn03-washer-cover; washern03 --> recipe-basketn03-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; goal.n.03 --> basket.n.03; basketball_equipment.n.01 --> basket.n.03; sports_equipment.n.01 --> basketball_equipment.n.01; equipment.n.01 --> sports_equipment.n.01; equipment.n.01 --> game_equipment.n.01; instrumentality.n.03 --> equipment.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; game_equipment.n.01 --> goal.n.03; click goal.n.03 "/knowledgebase/synsets/goal.n.03/" "Synset details page"; class goal.n.03 success; click basket.n.03 "/knowledgebase/synsets/basket.n.03/" "Synset details page"; class basket.n.03 success; click basketball_equipment.n.01 "/knowledgebase/synsets/basketball_equipment.n.01/" "Synset details page"; class basketball_equipment.n.01 success; click sports_equipment.n.01 "/knowledgebase/synsets/sports_equipment.n.01/" "Synset details page"; class sports_equipment.n.01 success; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page"; class equipment.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click game_equipment.n.01 "/knowledgebase/synsets/game_equipment.n.01/" "Synset details page"; class game_equipment.n.01 success; style basket.n.03 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
basketball_equipment.n.01 Matched sports equipment used in playing basketball
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
game_equipment.n.01 Matched equipment or apparatus used in playing a game
goal.n.03 Matched game equipment consisting of the place toward which players of a game try to advance a ball or puck in order to score points
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
sports_equipment.n.01 Matched equipment needed to participate in a particular sport
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
basketball_equipment.n.01 Matched sports equipment used in playing basketball
goal.n.03 Matched game equipment consisting of the place toward which players of a game try to advance a ball or puck in order to score points

Children Synsets

Name State Definition