baseball_bat.n.01
an implement used in baseball by the batter
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
baseball_bat-lowndg |
baseball_bat |
baseball_bat.n.01 |
True |
collision, |
2 |
True |
baseball_bat-spcxrt |
baseball_bat |
baseball_bat.n.01 |
True |
collision, |
0 |
True |
baseball_bat-yalgei |
baseball_bat |
baseball_bat.n.01 |
True |
collision, |
0 |
True |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
baseball_bat.n.01-washer-cover |
baseball_bat.n.01,
|
|
washer.n.03,
baseball_bat.n.01,
water.n.06,
|
Transition Graph
graph TD;
recipe-baseball_batn01-washer-cover(recipe: baseball_bat.n.01-washer-cover);
baseball_batn01(baseball_bat.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-baseball_batn01-washer-cover --> baseball_batn01;
recipe-baseball_batn01-washer-cover --> watern06;
baseball_batn01 --> recipe-baseball_batn01-washer-cover;
washern03 --> recipe-baseball_batn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
baseball_equipment.n.01 --> baseball_bat.n.01;
bat.n.05 --> baseball_bat.n.01;
club.n.03 --> bat.n.05;
stick.n.01 --> club.n.03;
implement.n.01 --> stick.n.01;
instrumentality.n.03 --> implement.n.01;
instrumentality.n.03 --> equipment.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
sports_equipment.n.01 --> baseball_equipment.n.01;
equipment.n.01 --> sports_equipment.n.01;
click baseball_equipment.n.01 "/knowledgebase/synsets/baseball_equipment.n.01/" "Synset details page";
class baseball_equipment.n.01 success;
click baseball_bat.n.01 "/knowledgebase/synsets/baseball_bat.n.01/" "Synset details page";
class baseball_bat.n.01 success;
click bat.n.05 "/knowledgebase/synsets/bat.n.05/" "Synset details page";
class bat.n.05 success;
click club.n.03 "/knowledgebase/synsets/club.n.03/" "Synset details page";
class club.n.03 success;
click stick.n.01 "/knowledgebase/synsets/stick.n.01/" "Synset details page";
class stick.n.01 success;
click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page";
class implement.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
click sports_equipment.n.01 "/knowledgebase/synsets/sports_equipment.n.01/" "Synset details page";
class sports_equipment.n.01 success;
click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page";
class equipment.n.01 success;
style baseball_bat.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
baseball_equipment.n.01 |
Matched |
equipment used in playing baseball |
bat.n.05 |
Matched |
a club used for hitting a ball in various games |
club.n.03 |
Matched |
stout stick that is larger at one end |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
equipment.n.01 |
Matched |
an instrumentality needed for an undertaking or to perform a service |
implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
sports_equipment.n.01 |
Matched |
equipment needed to participate in a particular sport |
stick.n.01 |
Matched |
an implement consisting of a length of wood |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets