anything that serves as an enticement
| Name | Synset | Objects |
|---|---|---|
| bait | bait.n.01 | 1 |
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|---|---|---|---|---|---|---|
| bait-lghbdw | bait | bait.n.01 | 0.15, 0.03, 0.03 | collision, | 0 | True |
| Property Name |
|---|
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
| Usage Type | Status |
|---|---|
| Used as Substance | NO |
| Used as Non-Substance | YES |
| Used as Fillable | NO |
| Used in Predicate | covered |
| Used in Predicate | inside |
| Used in Predicate | ontop |
| Task Name | Synsets | Matched Scenes | Predicates | Required Features |
|---|---|---|---|---|
| clean_fishing_lures-0 | bait.n.01, countertop.n.01, floor.n.01, scrub_brush.n.01, sink.n.01, stain.n.01, water.n.06, | Beechwood_1_int, Benevolence_2_int, Wainscott_1_int, grocery_store_asian, hall_glass_ceiling, office_cubicles_left, office_cubicles_right, office_vendor_machine, restaurant_urban, | covered, ontop, insource, | visual substance, physical substance, |
| packing_fishing_gear_into_car-0 | bait.n.01, bowl.n.01, car.n.01, driveway.n.01, fishing_gear.n.01, fishing_rod.n.01, floor.n.01, skiff.n.01, | Beechwood_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, | ontop, inside, |
| Transition Name | Input Synsets | Machine Synsets | Output Synsets |
|---|---|---|---|
| bait.n.01-washer-cover | bait.n.01, | washer.n.03, | water.n.06, bait.n.01, |
| Name | State | Definition |
|---|---|---|
| abstraction.n.06 | Matched | a general concept formed by extracting common features from specific examples |
| cognition.n.01 | Matched | the psychological result of perception and learning and reasoning |
| cognitive_factor.n.01 | Matched | something immaterial (as a circumstance or influence) that contributes to producing a result |
| determinant.n.01 | Matched | a determining or causal element or factor |
| entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| influence.n.03 | Matched | a cognitive factor that tends to have an effect on what you do |
| psychological_feature.n.01 | Matched | a feature of the mental life of a living organism |
| temptation.n.01 | Matched | something that seduces or has the quality to seduce |
| Name | State | Definition |
|---|---|---|
| temptation.n.01 | Matched | something that seduces or has the quality to seduce |
| Name | State | Definition |
|---|