influence.n.03
a cognitive factor that tends to have an effect on what you do
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| bait-lghbdw |
|
bait |
bait.n.01 |
0.15, 0.03, 0.03 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
determinant.n.01 --> influence.n.03;
influence.n.03 --> temptation.n.01;
temptation.n.01 --> bait.n.01;
cognitive_factor.n.01 --> determinant.n.01;
cognition.n.01 --> cognitive_factor.n.01;
psychological_feature.n.01 --> cognition.n.01;
abstraction.n.06 --> psychological_feature.n.01;
entity.n.01 --> abstraction.n.06;
click determinant.n.01 "/knowledgebase/synsets/determinant.n.01.html" "Synset details page";
class determinant.n.01 success;
click influence.n.03 "/knowledgebase/synsets/influence.n.03.html" "Synset details page";
class influence.n.03 success;
click temptation.n.01 "/knowledgebase/synsets/temptation.n.01.html" "Synset details page";
class temptation.n.01 success;
click bait.n.01 "/knowledgebase/synsets/bait.n.01.html" "Synset details page";
class bait.n.01 success;
click cognitive_factor.n.01 "/knowledgebase/synsets/cognitive_factor.n.01.html" "Synset details page";
class cognitive_factor.n.01 success;
click cognition.n.01 "/knowledgebase/synsets/cognition.n.01.html" "Synset details page";
class cognition.n.01 success;
click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01.html" "Synset details page";
class psychological_feature.n.01 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06.html" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style influence.n.03 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
| cognition.n.01 |
Matched |
the psychological result of perception and learning and reasoning |
| cognitive_factor.n.01 |
Matched |
something immaterial (as a circumstance or influence) that contributes to producing a result |
| determinant.n.01 |
Matched |
a determining or causal element or factor |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| psychological_feature.n.01 |
Matched |
a feature of the mental life of a living organism |
Parent Synsets
| Name |
State |
Definition |
| determinant.n.01 |
Matched |
a determining or causal element or factor |
Children Synsets
| Name |
State |
Definition |
| temptation.n.01 |
Matched |
something that seduces or has the quality to seduce |