air_conditioner.n.01

a system that keeps air cool and dry



Directly Mapped Categories

Name Synset Objects
air_conditioner air_conditioner.n.01 1
ceiling_air_conditioner air_conditioner.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
ceiling_air_conditioner-hapein ceiling_air_conditioner air_conditioner.n.01 True 4 True
air_conditioner-pekain air_conditioner air_conditioner.n.01 True 0 True

Properties

Property Name
coldSource
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop
Used in Predicate toggled_on

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
buy_a_air_conditioner-0 air_conditioner.n.01, checkout.n.03, floor.n.01, money.n.01, shopping_cart.n.01, grocery_store_cafe, grocery_store_convenience, ontop, inside, transition, visual substance, physical substance, attachment, cloth,
clean_a_air_conditioner-0 air_conditioner.n.01, breakfast_table.n.01, dust.n.01, floor.n.01, rag.n.01, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_hotel, restaurant_urban, covered, toggled_on, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
air_conditioner.n.01-washer-cover air_conditioner.n.01, water.n.06, air_conditioner.n.01,

Transition Graph

graph TD; recipe-air_conditionern01-washer-cover(recipe: air_conditioner.n.01-washer-cover); air_conditionern01(air_conditioner.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-air_conditionern01-washer-cover --> watern06; recipe-air_conditionern01-washer-cover --> air_conditionern01; air_conditionern01 --> recipe-air_conditionern01-washer-cover; washern03 --> recipe-air_conditionern01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; cooling_system.n.02 --> air_conditioner.n.01; mechanism.n.05 --> cooling_system.n.02; device.n.01 --> mechanism.n.05; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click cooling_system.n.02 "/knowledgebase/synsets/cooling_system.n.02/" "Synset details page"; class cooling_system.n.02 success; click air_conditioner.n.01 "/knowledgebase/synsets/air_conditioner.n.01/" "Synset details page"; class air_conditioner.n.01 success; click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page"; class mechanism.n.05 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style air_conditioner.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
cooling_system.n.02 Matched a mechanism for keeping something cool
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
cooling_system.n.02 Matched a mechanism for keeping something cool

Children Synsets

Name State Definition