floors-krgyyj


Need Action
| Category: floors | Original category: | Provider: scenes/public_restroom_blue

floors-krgyyj photo

Meta Links

Meta Link Name
collision

Scene / Rooms

Scene Room Status Count
school_gym bathroom_0 Ready 2
school_computer_lab_and_infirmary bathroom_0 Future 2
school_gym bathroom_0 Future 2
school_chemistry bathroom_0 Future 2
school_chemistry bathroom_0 Ready 2
school_geography bathroom_0 Ready 2
school_computer_lab_and_infirmary bathroom_0 Ready 2
school_biology bathroom_0 Ready 2
school_biology bathroom_0 Future 2
school_geography bathroom_0 Future 2

Attachment Pairs - Female Role

Name Female Objects Count Male Objects Count

Attachment Pairs - Male Role

Name Female Objects Count Male Objects Count

Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; horizontal_surface.n.01 --> floor.n.01; surface.n.01 --> horizontal_surface.n.01; artifact.n.01 --> surface.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click horizontal_surface.n.01 "/knowledgebase/synsets/horizontal_surface.n.01/" "Synset details page"; class horizontal_surface.n.01 success; click floor.n.01 "/knowledgebase/synsets/floor.n.01/" "Synset details page"; class floor.n.01 success; click surface.n.01 "/knowledgebase/synsets/surface.n.01/" "Synset details page"; class surface.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style floor.n.01 stroke:#333,stroke-width:2px;
Complaint Type Complaint Object Complaint Prompt Complaint Message
material floors-krgyyj Our current baking stack only permits the baking of VRay materials. This object has another kind of material, likely scanline. Follow information on the materials.md guide to fix it. Automatic complaint: object has bad material (non-VRay) in 3ds Max, which causes baking to fail. Investigate & replace the material.