locker-gemgfz


Has Unresolved Complaints
Category: locker | Original category: locker | Provider: objects/school_objects-aa

Bounding Box Size: 0.42, 0.37, 1.80

Meta Links

Meta Link Name
collision
fillable
joint

Scene / Rooms

Scene Room Status Count
school_geography corridor_1 Future 60
school_geography corridor_0 Ready 13
school_biology corridor_1 Ready 45
school_chemistry corridor_1 Future 45
school_biology corridor_1 Future 45
school_geography corridor_0 Future 13
school_chemistry corridor_1 Ready 45
school_geography corridor_1 Ready 60
school_gym locker_room_0 Future 53
school_computer_lab_and_infirmary corridor_1 Future 42
school_computer_lab_and_infirmary corridor_1 Ready 42
school_gym locker_room_0 Ready 53

Attachment Pairs - Female Role

Name Female Objects Count Male Objects Count

Attachment Pairs - Male Role

Name Female Objects Count Male Objects Count

Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; compartment.n.02 --> cabinet.n.03; room.n.01 --> compartment.n.02; area.n.05 --> room.n.01; structure.n.01 --> area.n.05; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click compartment.n.02 "/knowledgebase/synsets/compartment.n.02/" "Synset details page"; class compartment.n.02 success; click cabinet.n.03 "/knowledgebase/synsets/cabinet.n.03/" "Synset details page"; class cabinet.n.03 success; click room.n.01 "/knowledgebase/synsets/room.n.01/" "Synset details page"; class room.n.01 success; click area.n.05 "/knowledgebase/synsets/area.n.05/" "Synset details page"; class area.n.05 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cabinet.n.03 stroke:#333,stroke-width:2px;
Complaint Type Complaint Object Complaint Prompt Complaint Message
material locker-gemgfz Our current baking stack only permits the baking of VRay materials. This object has another kind of material, likely scanline. Follow information on the materials.md guide to fix it. Automatic complaint: object has bad material (non-VRay) in 3ds Max, which causes baking to fail. Investigate & replace the material.