shutter

Synset: shutter.n.02

Object Images

Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
shutter-srfhbe shutter shutter.n.02 True 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; blind.n.03 --> shutter.n.02; protective_covering.n.01 --> blind.n.03; covering.n.02 --> protective_covering.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click blind.n.03 "/knowledgebase/synsets/blind.n.03/" "Synset details page"; class blind.n.03 success; click shutter.n.02 "/knowledgebase/synsets/shutter.n.02/" "Synset details page"; class shutter.n.02 success; click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page"; class protective_covering.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style shutter.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
blind.n.03 Matched a protective covering that keeps things out or hinders sight
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
protective_covering.n.01 Matched a covering that is intend to protect from damage or injury
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
blind.n.03 Matched a protective covering that keeps things out or hinders sight

Children Synsets

Name State Definition