yard.n.02

the enclosed land around a house or other building



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
playground-vojjkc playground playground.n.02 False 2 True
playground-xdlcdi playground playground.n.02 False 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; field.n.01 --> yard.n.02; yard.n.02 --> playground.n.02; tract.n.01 --> field.n.01; geographical_area.n.01 --> tract.n.01; region.n.03 --> geographical_area.n.01; location.n.01 --> region.n.03; object.n.01 --> location.n.01; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click field.n.01 "/knowledgebase/synsets/field.n.01/" "Synset details page"; class field.n.01 success; click yard.n.02 "/knowledgebase/synsets/yard.n.02/" "Synset details page"; class yard.n.02 success; click playground.n.02 "/knowledgebase/synsets/playground.n.02/" "Synset details page"; class playground.n.02 success; click tract.n.01 "/knowledgebase/synsets/tract.n.01/" "Synset details page"; class tract.n.01 success; click geographical_area.n.01 "/knowledgebase/synsets/geographical_area.n.01/" "Synset details page"; class geographical_area.n.01 success; click region.n.03 "/knowledgebase/synsets/region.n.03/" "Synset details page"; class region.n.03 success; click location.n.01 "/knowledgebase/synsets/location.n.01/" "Synset details page"; class location.n.01 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style yard.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
field.n.01 Matched a piece of land cleared of trees and usually enclosed
geographical_area.n.01 Matched a demarcated area of the Earth
location.n.01 Matched a point or extent in space
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
region.n.03 Matched a large indefinite location on the surface of the Earth
tract.n.01 Matched an extended area of land

Parent Synsets

Name State Definition
field.n.01 Matched a piece of land cleared of trees and usually enclosed

Children Synsets

Name State Definition
playground.n.02 Matched yard consisting of an outdoor area for children's play