wire.n.02
a metal conductor that carries electricity over a distance
Directly Mapped Categories
Directly Mapped Objects
Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
copper_wire-nzafel |
|
copper_wire |
copper_wire.n.01 |
0.59, 0.59, 0.21 |
collision, |
0 |
True |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
inside |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
packing_recreational_vehicle_for_trip-0 |
bagel.n.01,
charger.n.02,
floor.n.01,
lawn.n.01,
pocketknife.n.01,
recreational_vehicle.n.01,
wicker_basket.n.01,
wire.n.02,
|
house_single_floor,
|
inside,
ontop,
|
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
conductor.n.04 --> wire.n.02;
wire.n.02 --> copper_wire.n.01;
device.n.01 --> conductor.n.04;
instrumentality.n.03 --> device.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click conductor.n.04 "/knowledgebase/synsets/conductor.n.04/" "Synset details page";
class conductor.n.04 success;
click wire.n.02 "/knowledgebase/synsets/wire.n.02/" "Synset details page";
class wire.n.02 success;
click copper_wire.n.01 "/knowledgebase/synsets/copper_wire.n.01/" "Synset details page";
class copper_wire.n.01 success;
click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page";
class device.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style wire.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
conductor.n.04 |
Matched |
a device designed to transmit electricity, heat, etc. |
device.n.01 |
Matched |
an instrumentality invented for a particular purpose |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
conductor.n.04 |
Matched |
a device designed to transmit electricity, heat, etc. |
Children Synsets