wildfowl.n.01

flesh of any of a number of wild game birds suitable for food



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
quail_breast_raw-fddlep quail_breast_raw quail.n.01 True collision, 0 True
quail_leg-kbwdrb quail_leg quail.n.01 True collision, 0 True
quail_breast-ncpuwf quail_breast quail.n.01 True collision, subpart, 0 True
half_quail_breast-wkprti half_quail_breast half__quail.n.01 False collision, 0 True
half_quail_breast-wphkwq half_quail_breast half__quail.n.01 False collision, 0 True

Properties

Property Name
No properties found

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; bird.n.02 --> wildfowl.n.01; wildfowl.n.01 --> half__quail.n.01; wildfowl.n.01 --> quail.n.01; wildfowl.n.01 --> diced__quail.n.01; wildfowl.n.01 --> cooked__diced__quail.n.01; wildfowl.n.01 --> half__quail_breast.n.01; meat.n.01 --> bird.n.02; food.n.02 --> meat.n.01; solid.n.01 --> food.n.02; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click bird.n.02 "/knowledgebase/synsets/bird.n.02/" "Synset details page"; class bird.n.02 success; click wildfowl.n.01 "/knowledgebase/synsets/wildfowl.n.01/" "Synset details page"; class wildfowl.n.01 success; click half__quail.n.01 "/knowledgebase/synsets/half__quail.n.01/" "Synset details page"; class half__quail.n.01 success; click quail.n.01 "/knowledgebase/synsets/quail.n.01/" "Synset details page"; class quail.n.01 success; click diced__quail.n.01 "/knowledgebase/synsets/diced__quail.n.01/" "Synset details page"; class diced__quail.n.01 info; click cooked__diced__quail.n.01 "/knowledgebase/synsets/cooked__diced__quail.n.01/" "Synset details page"; class cooked__diced__quail.n.01 info; click half__quail_breast.n.01 "/knowledgebase/synsets/half__quail_breast.n.01/" "Synset details page"; class half__quail_breast.n.01 danger; click meat.n.01 "/knowledgebase/synsets/meat.n.01/" "Synset details page"; class meat.n.01 success; click food.n.02 "/knowledgebase/synsets/food.n.02/" "Synset details page"; class food.n.02 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style wildfowl.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
bird.n.02 Matched the flesh of a bird or fowl (wild or domestic) used as food
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.02 Matched any solid substance (as opposed to liquid) that is used as a source of nourishment
matter.n.03 Matched that which has mass and occupies space
meat.n.01 Matched the flesh of animals (including fishes and birds and snails) used as food
physical_entity.n.01 Matched an entity that has physical existence
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
bird.n.02 Matched the flesh of a bird or fowl (wild or domestic) used as food

Children Synsets

Name State Definition
cooked__diced__quail.n.01 Substance
diced__quail.n.01 Substance
half__quail.n.01 Matched
half__quail_breast.n.01 Unmatched
quail.n.01 Matched flesh of quail; suitable for roasting or broiling if young; otherwise must be braised