quail.n.01

flesh of quail; suitable for roasting or broiling if young; otherwise must be braised



Directly Mapped Categories

Name Synset Objects
quail_breast quail.n.01 1
quail_breast_raw quail.n.01 1
quail_leg quail.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
quail_breast_raw-fddlep quail_breast_raw quail.n.01 True collision, 0 True
quail_leg-kbwdrb quail_leg quail.n.01 True collision, 0 True
quail_breast-ncpuwf quail_breast quail.n.01 True subpart, collision, 0 True

Properties

Property Name
cookable
disinfectable
dustyable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
sliceable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate cooked
Used in Predicate covered
Used in Predicate inside

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cook_quail-0 countertop.n.01, dutch_oven.n.02, electric_refrigerator.n.01, floor.n.01, olive_oil.n.01, olive_oil__bottle.n.01, oven.n.01, quail.n.01, shelf.n.01, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, covered, ontop, filled, inside, cooked, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
quail.n.01-slicing quail.n.01, half__quail.n.01,
quail.n.01-washer-cover quail.n.01, washer.n.03, quail.n.01, water.n.06,

Transition Graph

graph TD; recipe-quailn01-slicing(recipe: quail.n.01-slicing); quailn01(quail.n.01); half__quailn01(half__quail.n.01); recipe-quailn01-washer-cover(recipe: quail.n.01-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-quailn01-slicing --> half__quailn01; quailn01 --> recipe-quailn01-slicing; quailn01 --> recipe-quailn01-washer-cover; recipe-quailn01-washer-cover --> quailn01; recipe-quailn01-washer-cover --> watern06; washern03 --> recipe-quailn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; wildfowl.n.01 --> quail.n.01; bird.n.02 --> wildfowl.n.01; meat.n.01 --> bird.n.02; food.n.02 --> meat.n.01; solid.n.01 --> food.n.02; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click wildfowl.n.01 "/knowledgebase/synsets/wildfowl.n.01/" "Synset details page"; class wildfowl.n.01 success; click quail.n.01 "/knowledgebase/synsets/quail.n.01/" "Synset details page"; class quail.n.01 success; click bird.n.02 "/knowledgebase/synsets/bird.n.02/" "Synset details page"; class bird.n.02 success; click meat.n.01 "/knowledgebase/synsets/meat.n.01/" "Synset details page"; class meat.n.01 success; click food.n.02 "/knowledgebase/synsets/food.n.02/" "Synset details page"; class food.n.02 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style quail.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
bird.n.02 Matched the flesh of a bird or fowl (wild or domestic) used as food
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.02 Matched any solid substance (as opposed to liquid) that is used as a source of nourishment
matter.n.03 Matched that which has mass and occupies space
meat.n.01 Matched the flesh of animals (including fishes and birds and snails) used as food
physical_entity.n.01 Matched an entity that has physical existence
solid.n.01 Matched matter that is solid at room temperature and pressure
wildfowl.n.01 Matched flesh of any of a number of wild game birds suitable for food

Parent Synsets

Name State Definition
wildfowl.n.01 Matched flesh of any of a number of wild game birds suitable for food

Children Synsets

Name State Definition