whetstone.n.01

a flat stone for sharpening edged tools or knives



Directly Mapped Categories

Name Synset Objects
whetstone whetstone.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
whetstone-husgdv whetstone whetstone.n.01 False 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
whetstone.n.01-washer-cover whetstone.n.01, water.n.06, whetstone.n.01,

Transition Graph

graph TD; recipe-whetstonen01-washer-cover(recipe: whetstone.n.01-washer-cover); whetstonen01(whetstone.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-whetstonen01-washer-cover --> watern06; recipe-whetstonen01-washer-cover --> whetstonen01; whetstonen01 --> recipe-whetstonen01-washer-cover; washern03 --> recipe-whetstonen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; stone.n.02 --> whetstone.n.01; building_material.n.01 --> stone.n.02; artifact.n.01 --> building_material.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click stone.n.02 "/knowledgebase/synsets/stone.n.02/" "Synset details page"; class stone.n.02 success; click whetstone.n.01 "/knowledgebase/synsets/whetstone.n.01/" "Synset details page"; class whetstone.n.01 success; click building_material.n.01 "/knowledgebase/synsets/building_material.n.01/" "Synset details page"; class building_material.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style whetstone.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
building_material.n.01 Matched material used for constructing buildings
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
stone.n.02 Matched building material consisting of a piece of rock hewn in a definite shape for a special purpose
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
stone.n.02 Matched building material consisting of a piece of rock hewn in a definite shape for a special purpose

Children Synsets

Name State Definition