valuable.n.01



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
silver_coin-cuvzim silver_coin silver.n.02 True 0 True
silver_coin-jurber silver_coin silver.n.02 True 0 True
gold_coin-yudryg gold_coin gold.n.01 False 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; treasure.n.01 --> valuable.n.01; valuable.n.01 --> precious_metal.n.01; precious_metal.n.01 --> gold.n.01; precious_metal.n.01 --> silver.n.02; wealth.n.03 --> treasure.n.01; material_resource.n.01 --> wealth.n.03; assets.n.01 --> material_resource.n.01; possession.n.02 --> assets.n.01; relation.n.01 --> possession.n.02; abstraction.n.06 --> relation.n.01; entity.n.01 --> abstraction.n.06; click treasure.n.01 "/knowledgebase/synsets/treasure.n.01/" "Synset details page"; class treasure.n.01 success; click valuable.n.01 "/knowledgebase/synsets/valuable.n.01/" "Synset details page"; class valuable.n.01 success; click precious_metal.n.01 "/knowledgebase/synsets/precious_metal.n.01/" "Synset details page"; class precious_metal.n.01 success; click gold.n.01 "/knowledgebase/synsets/gold.n.01/" "Synset details page"; class gold.n.01 success; click silver.n.02 "/knowledgebase/synsets/silver.n.02/" "Synset details page"; class silver.n.02 success; click wealth.n.03 "/knowledgebase/synsets/wealth.n.03/" "Synset details page"; class wealth.n.03 success; click material_resource.n.01 "/knowledgebase/synsets/material_resource.n.01/" "Synset details page"; class material_resource.n.01 success; click assets.n.01 "/knowledgebase/synsets/assets.n.01/" "Synset details page"; class assets.n.01 success; click possession.n.02 "/knowledgebase/synsets/possession.n.02/" "Synset details page"; class possession.n.02 success; click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page"; class relation.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style valuable.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
assets.n.01 Matched anything of material value or usefulness that is owned by a person or company
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
material_resource.n.01 Matched assets in the form of material possessions
possession.n.02 Matched anything owned or possessed
relation.n.01 Matched an abstraction belonging to or characteristic of two entities or parts together
treasure.n.01 Matched accumulated wealth in the form of money or jewels etc.
wealth.n.03 Matched an abundance of material possessions and resources

Parent Synsets

Name State Definition
treasure.n.01 Matched accumulated wealth in the form of money or jewels etc.

Children Synsets

Name State Definition
precious_metal.n.01 Matched any of the less common and valuable metals often used to make coins or jewelry