turf.n.01

surface layer of ground containing a mat of grass and grass roots



Directly Mapped Categories

Name Synset Objects
sod turf.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
sod-hngisa sod turf.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
remove_sod-0 barrow.n.03, floor.n.01, lawn.n.01, shovel.n.01, turf.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
turf.n.01-washer-cover turf.n.01, water.n.06, turf.n.01,

Transition Graph

graph TD; recipe-turfn01-washer-cover(recipe: turf.n.01-washer-cover); turfn01(turf.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-turfn01-washer-cover --> watern06; recipe-turfn01-washer-cover --> turfn01; turfn01 --> recipe-turfn01-washer-cover; washern03 --> recipe-turfn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; land.n.02 --> turf.n.01; object.n.01 --> land.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click land.n.02 "/knowledgebase/synsets/land.n.02/" "Synset details page"; class land.n.02 success; click turf.n.01 "/knowledgebase/synsets/turf.n.01/" "Synset details page"; class turf.n.01 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style turf.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
land.n.02 Matched material in the top layer of the surface of the earth in which plants can grow (especially with reference to its quality or use)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence

Parent Synsets

Name State Definition
land.n.02 Matched material in the top layer of the surface of the earth in which plants can grow (especially with reference to its quality or use)

Children Synsets

Name State Definition