a toy consisting of small models of railroad trains and the track for them to run on
| Name | Synset | Objects |
|---|---|---|
| toy_train | train_set.n.01 | 1 |
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|---|---|---|---|---|---|---|
| toy_train-zdfhbw | toy_train | train_set.n.01 | 0.55, 0.05, 0.07 | collision, | 0 | True |
| Property Name |
|---|
| breakable |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
| Usage Type | Status |
|---|---|
| Used as Substance | NO |
| Used as Non-Substance | YES |
| Used as Fillable | NO |
| Used in Predicate | inside |
| Used in Predicate | nextto |
| Used in Predicate | ontop |
| Task Name | Synsets | Matched Scenes | Predicates | Required Features |
|---|---|---|---|---|
| collecting_childrens_toys-0 | bed.n.01, board_game.n.01, bookcase.n.01, desk.n.01, die.n.01, floor.n.01, teddy.n.01, train_set.n.01, | house_single_floor, | ontop, inside, | |
| setting_up_toy_train_track-0 | bookcase.n.01, carton.n.02, floor.n.01, train_set.n.01, | Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_0_int, Merom_0_garden, Merom_0_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Rs_garden, Rs_int, house_double_floor_upper, | ontop, nextto, inside, |
| Transition Name | Input Synsets | Machine Synsets | Output Synsets |
|---|---|---|---|
| train_set.n.01-washer-cover | train_set.n.01, | washer.n.03, | water.n.06, train_set.n.01, |
| Name | State | Definition |
|---|---|---|
| artifact.n.01 | Matched | a man-made object taken as a whole |
| entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 | Matched | an entity that has physical existence |
| plaything.n.01 | Matched | an artifact designed to be played with |
| whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
| Name | State | Definition |
|---|---|---|
| plaything.n.01 | Matched | an artifact designed to be played with |
| Name | State | Definition |
|---|