tonic.n.01

lime- or lemon-flavored carbonated water containing quinine



Directly Mapped Categories

Name Synset Objects
tonic tonic.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
boilable
liquid
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_watermelon_punch-0 blender.n.01, bowl.n.01, cabinet.n.01, carving_knife.n.01, chopping_board.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, fruit_punch.n.01, ice_cube.n.01, lemon_juice.n.01, lemon_juice__bottle.n.01, lemonade.n.01, lemonade__bottle.n.01, pitcher.n.02, soda__can.n.01, tonic.n.01, watermelon.n.02, restaurant_brunch, restaurant_hotel, restaurant_urban, ontop, future, contains, inside, real, filled, transition, visual substance, physical substance, attachment, cloth,

Transitions

blender.n.01,
Transition Name Input Synsets Machine Synsets Output Synsets
fruit_punch_1 diced__watermelon.n.01, lemonade.n.01, tonic.n.01, lemon_juice.n.01, fruit_punch.n.01,

Transition Graph

graph TD; recipe-fruit_punch_1(recipe: fruit_punch_1); diced__watermelonn01(diced__watermelon.n.01); lemonaden01(lemonade.n.01); tonicn01(tonic.n.01); lemon_juicen01(lemon_juice.n.01); blendern01(blender.n.01); fruit_punchn01(fruit_punch.n.01); recipe-fruit_punch_1 --> fruit_punchn01; diced__watermelonn01 --> recipe-fruit_punch_1; lemonaden01 --> recipe-fruit_punch_1; tonicn01 --> recipe-fruit_punch_1; lemon_juicen01 --> recipe-fruit_punch_1; blendern01 --> recipe-fruit_punch_1;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; soft_drink.n.01 --> tonic.n.01; beverage.n.01 --> soft_drink.n.01; food.n.01 --> beverage.n.01; liquid.n.01 --> beverage.n.01; fluid.n.01 --> liquid.n.01; substance.n.01 --> fluid.n.01; matter.n.03 --> substance.n.01; matter.n.03 --> substance.n.07; part.n.01 --> substance.n.01; relation.n.01 --> part.n.01; abstraction.n.06 --> relation.n.01; entity.n.01 --> abstraction.n.06; entity.n.01 --> physical_entity.n.01; physical_entity.n.01 --> matter.n.03; substance.n.07 --> food.n.01; click soft_drink.n.01 "/knowledgebase/synsets/soft_drink.n.01/" "Synset details page"; class soft_drink.n.01 info; click tonic.n.01 "/knowledgebase/synsets/tonic.n.01/" "Synset details page"; class tonic.n.01 info; click beverage.n.01 "/knowledgebase/synsets/beverage.n.01/" "Synset details page"; class beverage.n.01 info; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click liquid.n.01 "/knowledgebase/synsets/liquid.n.01/" "Synset details page"; class liquid.n.01 info; click fluid.n.01 "/knowledgebase/synsets/fluid.n.01/" "Synset details page"; class fluid.n.01 info; click substance.n.01 "/knowledgebase/synsets/substance.n.01/" "Synset details page"; class substance.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click part.n.01 "/knowledgebase/synsets/part.n.01/" "Synset details page"; class part.n.01 success; click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page"; class relation.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; style tonic.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
beverage.n.01 Substance any liquid suitable for drinking
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fluid.n.01 Substance a substance that is fluid at room temperature and pressure
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
liquid.n.01 Substance a substance that is liquid at room temperature and pressure
matter.n.03 Matched that which has mass and occupies space
part.n.01 Matched something determined in relation to something that includes it
physical_entity.n.01 Matched an entity that has physical existence
relation.n.01 Matched an abstraction belonging to or characteristic of two entities or parts together
soft_drink.n.01 Substance nonalcoholic beverage (usually carbonated)
substance.n.01 Matched the real physical matter of which a person or thing consists
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
soft_drink.n.01 Substance nonalcoholic beverage (usually carbonated)

Children Synsets

Name State Definition