toasting_fork.n.01

long-handled fork for cooking or toasting frankfurters or bread etc. (especially over an open fire)



Directly Mapped Categories

Name Synset Objects
toasting_fork toasting_fork.n.01 3

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
toasting_fork-aytnwm toasting_fork toasting_fork.n.01 True 4 True
toasting_fork-osrfkc toasting_fork toasting_fork.n.01 True 0 True
toasting_fork-vokznh toasting_fork toasting_fork.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
mixingTool
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
grill_burgers-0 cigar_lighter.n.01, console_table.n.01, driveway.n.01, floor.n.01, grill.n.02, hamburger_bun.n.01, lawn.n.01, patty.n.01, spatula.n.01, toasting_fork.n.01, tongs.n.01, tray.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_double_floor_lower, house_single_floor, cooked, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
toasting_fork.n.01-washer-cover toasting_fork.n.01, water.n.06, toasting_fork.n.01,

Transition Graph

graph TD; recipe-toasting_forkn01-washer-cover(recipe: toasting_fork.n.01-washer-cover); toasting_forkn01(toasting_fork.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-toasting_forkn01-washer-cover --> watern06; recipe-toasting_forkn01-washer-cover --> toasting_forkn01; toasting_forkn01 --> recipe-toasting_forkn01-washer-cover; washern03 --> recipe-toasting_forkn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fork.n.01 --> toasting_fork.n.01; cutlery.n.02 --> fork.n.01; tableware.n.01 --> cutlery.n.02; ware.n.01 --> tableware.n.01; article.n.02 --> ware.n.01; artifact.n.01 --> article.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click fork.n.01 "/knowledgebase/synsets/fork.n.01/" "Synset details page"; class fork.n.01 success; click toasting_fork.n.01 "/knowledgebase/synsets/toasting_fork.n.01/" "Synset details page"; class toasting_fork.n.01 success; click cutlery.n.02 "/knowledgebase/synsets/cutlery.n.02/" "Synset details page"; class cutlery.n.02 success; click tableware.n.01 "/knowledgebase/synsets/tableware.n.01/" "Synset details page"; class tableware.n.01 success; click ware.n.01 "/knowledgebase/synsets/ware.n.01/" "Synset details page"; class ware.n.01 success; click article.n.02 "/knowledgebase/synsets/article.n.02/" "Synset details page"; class article.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style toasting_fork.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
article.n.02 Matched one of a class of artifacts
artifact.n.01 Matched a man-made object taken as a whole
cutlery.n.02 Matched tableware implements for cutting and eating food
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fork.n.01 Matched cutlery used for serving and eating food
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
tableware.n.01 Matched articles for use at the table (dishes and silverware and glassware)
ware.n.01 Matched articles of the same kind or material; usually used in combination: `silverware', `software'
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
fork.n.01 Matched cutlery used for serving and eating food

Children Synsets

Name State Definition