tent.n.01

a portable shelter (usually of canvas stretched over supporting poles and fastened to the ground with ropes and pegs)



Directly Mapped Categories

Name Synset Objects
tent tent.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
tent-qwngit tent tent.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_dirty_tent-0 detergent.n.02, detergent__bottle.n.01, floor.n.01, sponge.n.01, stain.n.01, tent.n.01, Beechwood_0_garden, Beechwood_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, filled, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
packing_hiking_equipment_into_car-0 backpack.n.01, biscuit.n.01, car.n.01, driveway.n.01, floor.n.01, lawn.n.01, sleeping_bag.n.01, tent.n.01, water_bottle.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
tent.n.01-washer-cover tent.n.01, tent.n.01, water.n.06,

Transition Graph

graph TD; recipe-tentn01-washer-cover(recipe: tent.n.01-washer-cover); tentn01(tent.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-tentn01-washer-cover --> tentn01; recipe-tentn01-washer-cover --> watern06; tentn01 --> recipe-tentn01-washer-cover; washern03 --> recipe-tentn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; shelter.n.01 --> tent.n.01; structure.n.01 --> shelter.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click shelter.n.01 "/knowledgebase/synsets/shelter.n.01/" "Synset details page"; class shelter.n.01 success; click tent.n.01 "/knowledgebase/synsets/tent.n.01/" "Synset details page"; class tent.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style tent.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
shelter.n.01 Matched a structure that provides privacy and protection from danger
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
shelter.n.01 Matched a structure that provides privacy and protection from danger

Children Synsets

Name State Definition