seashell.n.01

the shell of a marine organism



Directly Mapped Categories

Name Synset Objects
seashell seashell.n.01 5

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
seashell-iuoykx seashell seashell.n.01 True 0 True
seashell-lbzsnp seashell seashell.n.01 True 2 True
seashell-nalnmu seashell seashell.n.01 True 2 True
seashell-nekgsq seashell seashell.n.01 True 0 True
seashell-snrgok seashell seashell.n.01 True 0 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_seashells-0 countertop.n.01, floor.n.01, rag.n.01, sand.n.04, seashell.n.01, sink.n.01, water.n.06, Beechwood_1_int, Benevolence_2_int, Wainscott_1_int, grocery_store_asian, hall_glass_ceiling, office_cubicles_left, office_cubicles_right, office_vendor_machine, restaurant_urban, ontop, covered, insource, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
seashell.n.01-washer-cover seashell.n.01, water.n.06, seashell.n.01,

Transition Graph

graph TD; recipe-seashelln01-washer-cover(recipe: seashell.n.01-washer-cover); seashelln01(seashell.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-seashelln01-washer-cover --> watern06; recipe-seashelln01-washer-cover --> seashelln01; seashelln01 --> recipe-seashelln01-washer-cover; washern03 --> recipe-seashelln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; shell.n.10 --> seashell.n.01; covering.n.01 --> shell.n.10; natural_object.n.01 --> covering.n.01; whole.n.02 --> natural_object.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click shell.n.10 "/knowledgebase/synsets/shell.n.10/" "Synset details page"; class shell.n.10 success; click seashell.n.01 "/knowledgebase/synsets/seashell.n.01/" "Synset details page"; class seashell.n.01 success; click covering.n.01 "/knowledgebase/synsets/covering.n.01/" "Synset details page"; class covering.n.01 success; click natural_object.n.01 "/knowledgebase/synsets/natural_object.n.01/" "Synset details page"; class natural_object.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style seashell.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
covering.n.01 Matched a natural object that covers or envelops
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
natural_object.n.01 Matched an object occurring naturally; not made by man
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
shell.n.10 Matched the hard largely calcareous covering of a mollusc or a brachiopod
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
shell.n.10 Matched the hard largely calcareous covering of a mollusc or a brachiopod

Children Synsets

Name State Definition