seashell.n.01

the shell of a marine organism



Directly Mapped Categories

Name Synset Objects
seashell seashell.n.01 5

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
seashell-iuoykx seashell seashell.n.01 True collision, 0 True
seashell-lbzsnp seashell seashell.n.01 True collision, 2 True
seashell-nalnmu seashell seashell.n.01 True collision, 2 True
seashell-nekgsq seashell seashell.n.01 True collision, 0 True
seashell-snrgok seashell seashell.n.01 True collision, 0 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_seashells-0 countertop.n.01, floor.n.01, rag.n.01, sand.n.04, seashell.n.01, sink.n.01, water.n.06, Beechwood_1_int, Benevolence_2_int, Wainscott_1_int, grocery_store_asian, hall_glass_ceiling, office_cubicles_left, office_cubicles_right, office_vendor_machine, restaurant_urban, insource, ontop, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
seashell.n.01-washer-cover seashell.n.01, washer.n.03, water.n.06, seashell.n.01,

Transition Graph

graph TD; recipe-seashelln01-washer-cover(recipe: seashell.n.01-washer-cover); seashelln01(seashell.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-seashelln01-washer-cover --> watern06; recipe-seashelln01-washer-cover --> seashelln01; seashelln01 --> recipe-seashelln01-washer-cover; washern03 --> recipe-seashelln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; shell.n.10 --> seashell.n.01; covering.n.01 --> shell.n.10; natural_object.n.01 --> covering.n.01; whole.n.02 --> natural_object.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click shell.n.10 "/knowledgebase/synsets/shell.n.10/" "Synset details page"; class shell.n.10 success; click seashell.n.01 "/knowledgebase/synsets/seashell.n.01/" "Synset details page"; class seashell.n.01 success; click covering.n.01 "/knowledgebase/synsets/covering.n.01/" "Synset details page"; class covering.n.01 success; click natural_object.n.01 "/knowledgebase/synsets/natural_object.n.01/" "Synset details page"; class natural_object.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style seashell.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
covering.n.01 Matched a natural object that covers or envelops
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
natural_object.n.01 Matched an object occurring naturally; not made by man
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
shell.n.10 Matched the hard largely calcareous covering of a mollusc or a brachiopod
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
shell.n.10 Matched the hard largely calcareous covering of a mollusc or a brachiopod

Children Synsets

Name State Definition