seashell-iuoykx


Has Unresolved Complaints
Category: seashell | Original category: seashell | Provider: objects/batch-10

Bounding Box Size: 0.09, 0.09, 0.03

Meta Links

Meta Link Name
collision

Scene / Rooms

Scene Room Count
No rooms found

Attachment Pairs - Female Role

Name Female Objects Count Male Objects Count

Attachment Pairs - Male Role

Name Female Objects Count Male Objects Count

Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; shell.n.10 --> seashell.n.01; covering.n.01 --> shell.n.10; natural_object.n.01 --> covering.n.01; whole.n.02 --> natural_object.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click shell.n.10 "/knowledgebase/synsets/shell.n.10/" "Synset details page"; class shell.n.10 success; click seashell.n.01 "/knowledgebase/synsets/seashell.n.01/" "Synset details page"; class seashell.n.01 success; click covering.n.01 "/knowledgebase/synsets/covering.n.01/" "Synset details page"; class covering.n.01 success; click natural_object.n.01 "/knowledgebase/synsets/natural_object.n.01/" "Synset details page"; class natural_object.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style seashell.n.01 stroke:#333,stroke-width:2px;
Complaint Type Complaint Object Complaint Prompt Complaint Message
material seashell-iuoykx Our current baking stack only permits the baking of VRay materials. This object has another kind of material, likely scanline. Follow information on the materials.md guide to fix it. Automatic complaint: object has bad material (non-VRay) in 3ds Max, which causes baking to fail. Investigate & replace the material.