scoreboard.n.01

a large board for displaying the score of a contest (and some other information)



Directly Mapped Categories

Name Synset Objects
scoreboard scoreboard.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
scoreboard-oiiyae scoreboard scoreboard.n.01 False 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
scoreboard.n.01-washer-cover scoreboard.n.01, scoreboard.n.01, water.n.06,

Transition Graph

graph TD; recipe-scoreboardn01-washer-cover(recipe: scoreboard.n.01-washer-cover); scoreboardn01(scoreboard.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-scoreboardn01-washer-cover --> scoreboardn01; recipe-scoreboardn01-washer-cover --> watern06; scoreboardn01 --> recipe-scoreboardn01-washer-cover; washern03 --> recipe-scoreboardn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; board.n.03 --> scoreboard.n.01; signboard.n.01 --> scoreboard.n.01; structure.n.01 --> signboard.n.01; artifact.n.01 --> structure.n.01; artifact.n.01 --> sheet.n.06; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; sheet.n.06 --> board.n.03; click board.n.03 "/knowledgebase/synsets/board.n.03/" "Synset details page"; class board.n.03 success; click scoreboard.n.01 "/knowledgebase/synsets/scoreboard.n.01/" "Synset details page"; class scoreboard.n.01 success; click signboard.n.01 "/knowledgebase/synsets/signboard.n.01/" "Synset details page"; class signboard.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click sheet.n.06 "/knowledgebase/synsets/sheet.n.06/" "Synset details page"; class sheet.n.06 success; style scoreboard.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
board.n.03 Matched a flat piece of material designed for a special purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
sheet.n.06 Matched a flat artifact that is thin relative to its length and width
signboard.n.01 Matched structure displaying a board on which advertisements can be posted
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
board.n.03 Matched a flat piece of material designed for a special purpose
signboard.n.01 Matched structure displaying a board on which advertisements can be posted

Children Synsets

Name State Definition