safety_glass.n.01

glass made with plates of plastic or resin or other material between two sheets of glass to prevent shattering



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
safety_glass.n.01-washer-cover safety_glass.n.01, safety_glass.n.01, water.n.06,

Transition Graph

graph TD; recipe-safety_glassn01-washer-cover(recipe: safety_glass.n.01-washer-cover); safety_glassn01(safety_glass.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-safety_glassn01-washer-cover --> safety_glassn01; recipe-safety_glassn01-washer-cover --> watern06; safety_glassn01 --> recipe-safety_glassn01-washer-cover; washern03 --> recipe-safety_glassn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; glass.n.01 --> safety_glass.n.01; solid.n.01 --> glass.n.01; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click glass.n.01 "/knowledgebase/synsets/glass.n.01/" "Synset details page"; class glass.n.01 danger; click safety_glass.n.01 "/knowledgebase/synsets/safety_glass.n.01/" "Synset details page"; class safety_glass.n.01 danger; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style safety_glass.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
glass.n.01 Unmatched a brittle transparent solid with irregular atomic structure
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
glass.n.01 Unmatched a brittle transparent solid with irregular atomic structure

Children Synsets

Name State Definition