safety_glass.n.01
glass made with plates of plastic or resin or other material between two sheets of glass to prevent shattering
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
safety_glass.n.01-washer-cover |
safety_glass.n.01,
|
|
washer.n.03,
safety_glass.n.01,
water.n.06,
|
Transition Graph
graph TD;
recipe-safety_glassn01-washer-cover(recipe: safety_glass.n.01-washer-cover);
safety_glassn01(safety_glass.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-safety_glassn01-washer-cover --> safety_glassn01;
recipe-safety_glassn01-washer-cover --> watern06;
safety_glassn01 --> recipe-safety_glassn01-washer-cover;
washern03 --> recipe-safety_glassn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
glass.n.01 --> safety_glass.n.01;
solid.n.01 --> glass.n.01;
matter.n.03 --> solid.n.01;
physical_entity.n.01 --> matter.n.03;
entity.n.01 --> physical_entity.n.01;
click glass.n.01 "/knowledgebase/synsets/glass.n.01/" "Synset details page";
class glass.n.01 danger;
click safety_glass.n.01 "/knowledgebase/synsets/safety_glass.n.01/" "Synset details page";
class safety_glass.n.01 danger;
click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page";
class solid.n.01 success;
click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page";
class matter.n.03 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style safety_glass.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
glass.n.01 |
Unmatched |
a brittle transparent solid with irregular atomic structure |
matter.n.03 |
Matched |
that which has mass and occupies space |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
solid.n.01 |
Matched |
matter that is solid at room temperature and pressure |
Parent Synsets
Name |
State |
Definition |
glass.n.01 |
Unmatched |
a brittle transparent solid with irregular atomic structure |
Children Synsets