rib.n.03

cut of meat including one or more ribs



Directly Mapped Categories

Name Synset Objects
pork_rib rib.n.03 1
rib rib.n.03 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
rib-nzbnqp rib rib.n.03 True 0 True
pork_rib-tkqvnq pork_rib rib.n.03 True 0 True

Properties

Property Name
cookable
disinfectable
dustyable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
sliceable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate cooked
Used in Predicate covered
Used in Predicate inside

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cook_pork_ribs-0 barbecue_sauce.n.01, barbecue_sauce__bottle.n.01, chopping_board.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, grill.n.02, oven.n.01, rib.n.03, tongs.n.01, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, cooked, covered, inside, insource, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
rib.n.03-slicing rib.n.03, half__rib.n.01,
rib.n.03-washer-cover rib.n.03, water.n.06, rib.n.03,

Transition Graph

graph TD; recipe-ribn03-slicing(recipe: rib.n.03-slicing); ribn03(rib.n.03); half__ribn01(half__rib.n.01); recipe-ribn03-washer-cover(recipe: rib.n.03-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-ribn03-slicing --> half__ribn01; ribn03 --> recipe-ribn03-slicing; ribn03 --> recipe-ribn03-washer-cover; recipe-ribn03-washer-cover --> watern06; recipe-ribn03-washer-cover --> ribn03; washern03 --> recipe-ribn03-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; cut.n.06 --> rib.n.03; meat.n.01 --> cut.n.06; food.n.02 --> meat.n.01; solid.n.01 --> food.n.02; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click cut.n.06 "/knowledgebase/synsets/cut.n.06/" "Synset details page"; class cut.n.06 success; click rib.n.03 "/knowledgebase/synsets/rib.n.03/" "Synset details page"; class rib.n.03 success; click meat.n.01 "/knowledgebase/synsets/meat.n.01/" "Synset details page"; class meat.n.01 success; click food.n.02 "/knowledgebase/synsets/food.n.02/" "Synset details page"; class food.n.02 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style rib.n.03 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
cut.n.06 Matched a piece of meat that has been cut from an animal carcass
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.02 Matched any solid substance (as opposed to liquid) that is used as a source of nourishment
matter.n.03 Matched that which has mass and occupies space
meat.n.01 Matched the flesh of animals (including fishes and birds and snails) used as food
physical_entity.n.01 Matched an entity that has physical existence
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
cut.n.06 Matched a piece of meat that has been cut from an animal carcass

Children Synsets

Name State Definition