refried_beans.n.01

dried beans cooked and mashed and then fried in lard with various seasonings



Directly Mapped Categories

Name Synset Objects
refried_beans refried_beans.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
boilable
cookable
liquid
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate contains
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_burrito_bowls-0 bowl.n.01, cabinet.n.01, cooked__diced__beefsteak_tomato.n.01, cooked__diced__bell_pepper.n.01, cooked__diced__carne_asada.n.01, cooked__white_rice.n.01, diced__beefsteak_tomato.n.01, electric_refrigerator.n.01, floor.n.01, grated_cheese.n.01, grated_cheese__sack.n.01, microwave.n.02, refried_beans.n.01, refried_beans__can.n.01, tupperware.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, filled, inside, future, real, ontop, contains, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
refried_beans.n.01-cooking refried_beans.n.01, cooked__refried_beans.n.01,

Transition Graph

graph TD; recipe-refried_beansn01-cooking(recipe: refried_beans.n.01-cooking); refried_beansn01(refried_beans.n.01); cooked__refried_beansn01(cooked__refried_beans.n.01); recipe-refried_beansn01-cooking --> cooked__refried_beansn01; refried_beansn01 --> recipe-refried_beansn01-cooking;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; dish.n.02 --> refried_beans.n.01; nutriment.n.01 --> dish.n.02; food.n.01 --> nutriment.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click dish.n.02 "/knowledgebase/synsets/dish.n.02/" "Synset details page"; class dish.n.02 success; click refried_beans.n.01 "/knowledgebase/synsets/refried_beans.n.01/" "Synset details page"; class refried_beans.n.01 info; click nutriment.n.01 "/knowledgebase/synsets/nutriment.n.01/" "Synset details page"; class nutriment.n.01 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style refried_beans.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
dish.n.02 Matched a particular item of prepared food
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
nutriment.n.01 Matched a source of materials to nourish the body
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
dish.n.02 Matched a particular item of prepared food

Children Synsets

Name State Definition