reception_desk.n.01

a counter (as in a hotel) where guests are received



Directly Mapped Categories

Name Synset Objects
reception_desk reception_desk.n.01 4

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
reception_desk-kjmhgc reception_desk reception_desk.n.01 True 2 True
reception_desk-qztpgl reception_desk reception_desk.n.01 True 4 True
reception_desk-ukonss reception_desk reception_desk.n.01 True 2 True
reception_desk-vxombm reception_desk reception_desk.n.01 True 4 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
reception_desk.n.01-washer-cover reception_desk.n.01, reception_desk.n.01, water.n.06,

Transition Graph

graph TD; recipe-reception_deskn01-washer-cover(recipe: reception_desk.n.01-washer-cover); reception_deskn01(reception_desk.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-reception_deskn01-washer-cover --> reception_deskn01; recipe-reception_deskn01-washer-cover --> watern06; reception_deskn01 --> recipe-reception_deskn01-washer-cover; washern03 --> recipe-reception_deskn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; counter.n.01 --> reception_desk.n.01; table.n.02 --> counter.n.01; furniture.n.01 --> table.n.02; furnishing.n.02 --> furniture.n.01; instrumentality.n.03 --> furnishing.n.02; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click counter.n.01 "/knowledgebase/synsets/counter.n.01/" "Synset details page"; class counter.n.01 success; click reception_desk.n.01 "/knowledgebase/synsets/reception_desk.n.01/" "Synset details page"; class reception_desk.n.01 success; click table.n.02 "/knowledgebase/synsets/table.n.02/" "Synset details page"; class table.n.02 success; click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page"; class furniture.n.01 success; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style reception_desk.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
counter.n.01 Matched table consisting of a horizontal surface over which business is transacted
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
furniture.n.01 Matched furnishings that make a room or other area ready for occupancy
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
table.n.02 Matched a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
counter.n.01 Matched table consisting of a horizontal surface over which business is transacted

Children Synsets

Name State Definition