protective_covering.n.01
a covering that is intend to protect from damage or injury
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| roof-acfbve |
|
roof |
roof.n.01 |
8.92, 16.01, 4.49 |
collision, |
0 |
True |
| windshield-akoadf |
|
windshield |
windshield.n.01 |
0.56, 1.07, 0.03 |
collision, |
0 |
True |
| roof-amxayl |
|
roof |
roof.n.01 |
17.39, 19.48, 0.39 |
collision, |
0 |
True |
| coaster-arjpcz |
|
coaster |
coaster.n.03 |
0.10, 0.10, 0.00 |
collision, |
1 |
True |
| garden_umbrella-bkfuvq |
|
garden_umbrella |
garden_umbrella.n.01 |
3.90, 3.89, 3.70 |
collision, |
1 |
True |
| roof-cpxkyn |
|
roof |
roof.n.01 |
7.15, 9.61, 3.21 |
collision, |
1 |
True |
| umbrella-cqfbku |
|
umbrella |
umbrella.n.01 |
0.50, 0.18, 0.10 |
collision, |
0 |
True |
| lampshade-crzpcw |
|
lampshade |
lampshade.n.01 |
0.25, 0.25, 0.18 |
collision, |
0 |
False |
| lampshade-dizlbd |
|
lampshade |
lampshade.n.01 |
0.38, 0.38, 0.28 |
collision, |
0 |
False |
| window_blind-dqxstn |
|
window_blind |
window_blind.n.01 |
0.07, 1.21, 1.38 |
collision, |
1 |
True |
| lampshade-drlveg |
|
lampshade |
lampshade.n.01 |
0.25, 0.25, 0.25 |
collision, |
0 |
False |
| window_blind-ewdlor |
|
window_blind |
window_blind.n.01 |
0.10, 1.61, 2.33 |
collision, |
1 |
False |
| roof-flecvu |
|
roof |
roof.n.01 |
14.03, 14.32, 2.90 |
collision, |
0 |
True |
| umbrella-frpfnc |
|
umbrella |
umbrella.n.01 |
0.71, 0.13, 0.07 |
collision, |
1 |
True |
| cloche-gkimtn |
|
cloche |
cloche.n.01 |
0.30, 0.30, 0.19 |
collision, |
3 |
True |
| work_helmet-goovzq |
|
work_helmet |
helmet.n.01 |
0.25, 0.19, 0.12 |
collision, |
0 |
True |
| roof-hbnfbg |
|
roof |
roof.n.01 |
6.14, 12.06, 0.46 |
collision, |
1 |
True |
| umbrella-hdfkbc |
|
umbrella |
umbrella.n.01 |
0.94, 0.07, 0.07 |
collision, |
1 |
True |
| window_blind-hnyscn |
|
window_blind |
window_blind.n.01 |
0.08, 1.21, 1.34 |
collision, |
1 |
True |
| coaster-httqaj |
|
coaster |
coaster.n.03 |
0.09, 0.09, 0.04 |
collision, |
1 |
True |
| pellet-jfrauq |
|
pellet |
jacket.n.05 |
0.03, 0.03, 0.04 |
collision, |
0 |
True |
| roof-jqqtaq |
|
roof |
roof.n.01 |
29.02, 26.39, 0.57 |
collision, |
0 |
True |
| window_blind-lcollf |
|
window_blind |
window_blind.n.01 |
0.06, 0.56, 2.73 |
collision, |
2 |
True |
| windshield-mdfijk |
|
windshield |
windshield.n.01 |
0.68, 0.73, 0.06 |
collision, |
0 |
True |
| window_blind-mmaana |
|
window_blind |
window_blind.n.01 |
0.06, 1.64, 0.07 |
attachment, collision, |
0 |
True |
| roof-pgwmer |
|
roof |
roof.n.01 |
11.11, 13.58, 5.95 |
collision, |
0 |
False |
| window_blind-qnasqy |
|
window_blind |
window_blind.n.01 |
0.06, 4.37, 2.74 |
collision, |
2 |
True |
| window_blind-rdacud |
|
window_blind |
window_blind.n.01 |
0.12, 1.75, 2.03 |
collision, |
1 |
False |
| window_blind-rfdlor |
|
window_blind |
window_blind.n.01 |
0.10, 1.61, 2.33 |
collision, |
1 |
False |
| window_blind-rfijuh |
|
window_blind |
window_blind.n.01 |
0.06, 2.88, 2.73 |
collision, |
1 |
True |
| cloche-rnkvca |
|
cloche |
cloche.n.01 |
0.26, 0.26, 0.15 |
collision, |
1 |
True |
| shutter-srfhbe |
|
shutter |
shutter.n.02 |
0.02, 0.31, 1.38 |
collision, |
0 |
True |
| curtain-trwest |
|
curtain |
curtain.n.01 |
2.84, 2.15, 0.15 |
collision, |
0 |
False |
| roof-whdldt |
|
roof |
roof.n.01 |
8.85, 14.81, 4.06 |
collision, |
0 |
True |
| lint_screen-wnbcnn |
|
lint_screen |
lint_screen.n.01 |
0.19, 0.21, 0.03 |
collision, |
0 |
False |
| paper_liners-yvuilk |
|
paper_liners |
lining.n.01 |
0.08, 0.08, 0.04 |
collision, |
0 |
True |
| lampshade-zadmdc |
|
lampshade |
lampshade.n.01 |
0.29, 0.29, 0.23 |
collision, |
0 |
False |
| umbrella-ziqzqo |
|
umbrella |
umbrella.n.01 |
0.81, 0.11, 0.07 |
collision, |
1 |
True |
| umbrella-zxnjwz |
|
umbrella |
umbrella.n.01 |
1.03, 0.07, 0.08 |
collision, |
0 |
True |
Properties
| Property Name |
| No properties found |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
covering.n.02 --> protective_covering.n.01;
protective_covering.n.01 --> blind.n.03;
protective_covering.n.01 --> cloche.n.01;
protective_covering.n.01 --> roof.n.01;
protective_covering.n.01 --> lining.n.01;
protective_covering.n.01 --> shade.n.03;
protective_covering.n.01 --> shelter.n.02;
protective_covering.n.01 --> shield.n.01;
protective_covering.n.01 --> coaster.n.03;
protective_covering.n.01 --> mulch.n.01;
protective_covering.n.01 --> screen.n.05;
protective_covering.n.01 --> housing.n.02;
blind.n.03 --> window_blind.n.01;
blind.n.03 --> shutter.n.02;
blind.n.03 --> curtain.n.01;
shade.n.03 --> lampshade.n.01;
shelter.n.02 --> canopy.n.03;
shield.n.01 --> plate.n.14;
screen.n.05 --> lint_screen.n.01;
screen.n.05 --> windshield.n.01;
housing.n.02 --> shell.n.08;
shell.n.08 --> jacket.n.05;
plate.n.14 --> armor_plate.n.01;
armor_plate.n.01 --> helmet.n.01;
canopy.n.03 --> garden_umbrella.n.01;
canopy.n.03 --> umbrella.n.01;
artifact.n.01 --> covering.n.02;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click covering.n.02 "/knowledgebase/synsets/covering.n.02.html" "Synset details page";
class covering.n.02 success;
click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01.html" "Synset details page";
class protective_covering.n.01 success;
click blind.n.03 "/knowledgebase/synsets/blind.n.03.html" "Synset details page";
class blind.n.03 success;
click cloche.n.01 "/knowledgebase/synsets/cloche.n.01.html" "Synset details page";
class cloche.n.01 success;
click roof.n.01 "/knowledgebase/synsets/roof.n.01.html" "Synset details page";
class roof.n.01 success;
click lining.n.01 "/knowledgebase/synsets/lining.n.01.html" "Synset details page";
class lining.n.01 success;
click shade.n.03 "/knowledgebase/synsets/shade.n.03.html" "Synset details page";
class shade.n.03 warning;
click shelter.n.02 "/knowledgebase/synsets/shelter.n.02.html" "Synset details page";
class shelter.n.02 success;
click shield.n.01 "/knowledgebase/synsets/shield.n.01.html" "Synset details page";
class shield.n.01 success;
click coaster.n.03 "/knowledgebase/synsets/coaster.n.03.html" "Synset details page";
class coaster.n.03 success;
click mulch.n.01 "/knowledgebase/synsets/mulch.n.01.html" "Synset details page";
class mulch.n.01 success;
click screen.n.05 "/knowledgebase/synsets/screen.n.05.html" "Synset details page";
class screen.n.05 success;
click housing.n.02 "/knowledgebase/synsets/housing.n.02.html" "Synset details page";
class housing.n.02 success;
click shell.n.08 "/knowledgebase/synsets/shell.n.08.html" "Synset details page";
class shell.n.08 success;
click jacket.n.05 "/knowledgebase/synsets/jacket.n.05.html" "Synset details page";
class jacket.n.05 success;
click lint_screen.n.01 "/knowledgebase/synsets/lint_screen.n.01.html" "Synset details page";
class lint_screen.n.01 warning;
click windshield.n.01 "/knowledgebase/synsets/windshield.n.01.html" "Synset details page";
class windshield.n.01 success;
click plate.n.14 "/knowledgebase/synsets/plate.n.14.html" "Synset details page";
class plate.n.14 success;
click armor_plate.n.01 "/knowledgebase/synsets/armor_plate.n.01.html" "Synset details page";
class armor_plate.n.01 success;
click helmet.n.01 "/knowledgebase/synsets/helmet.n.01.html" "Synset details page";
class helmet.n.01 success;
click canopy.n.03 "/knowledgebase/synsets/canopy.n.03.html" "Synset details page";
class canopy.n.03 success;
click garden_umbrella.n.01 "/knowledgebase/synsets/garden_umbrella.n.01.html" "Synset details page";
class garden_umbrella.n.01 success;
click umbrella.n.01 "/knowledgebase/synsets/umbrella.n.01.html" "Synset details page";
class umbrella.n.01 success;
click lampshade.n.01 "/knowledgebase/synsets/lampshade.n.01.html" "Synset details page";
class lampshade.n.01 warning;
click window_blind.n.01 "/knowledgebase/synsets/window_blind.n.01.html" "Synset details page";
class window_blind.n.01 success;
click shutter.n.02 "/knowledgebase/synsets/shutter.n.02.html" "Synset details page";
class shutter.n.02 success;
click curtain.n.01 "/knowledgebase/synsets/curtain.n.01.html" "Synset details page";
class curtain.n.01 warning;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style protective_covering.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| covering.n.02 |
Matched |
an artifact that covers something else (usually to protect or shelter or conceal it) |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| covering.n.02 |
Matched |
an artifact that covers something else (usually to protect or shelter or conceal it) |
Children Synsets
| Name |
State |
Definition |
| blind.n.03 |
Matched |
a protective covering that keeps things out or hinders sight |
| cloche.n.01 |
Matched |
a low transparent cover put over young plants to protect them from cold |
| coaster.n.03 |
Matched |
a covering (plate or mat) that protects the surface of a table (i.e., from the condensation on a cold glass or bottle) |
| housing.n.02 |
Matched |
a protective cover designed to contain or support a mechanical component |
| lining.n.01 |
Matched |
a protective covering that protects an inside surface |
| mulch.n.01 |
Matched |
a protective covering of rotting vegetable matter spread to reduce evaporation and soil erosion |
| roof.n.01 |
Matched |
a protective covering that covers or forms the top of a building |
| screen.n.05 |
Matched |
a protective covering consisting of netting; can be mounted in a frame |
| shade.n.03 |
Planned |
protective covering that protects something from direct sunlight |
| shelter.n.02 |
Matched |
protective covering that provides protection from the weather |
| shield.n.01 |
Matched |
a protective covering or structure |