blind.n.03
a protective covering that keeps things out or hinders sight
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| window_blind-dqxstn |
|
window_blind |
window_blind.n.01 |
0.07, 1.21, 1.38 |
collision, |
1 |
True |
| window_blind-ewdlor |
|
window_blind |
window_blind.n.01 |
0.10, 1.61, 2.33 |
collision, |
1 |
False |
| window_blind-hnyscn |
|
window_blind |
window_blind.n.01 |
0.08, 1.21, 1.34 |
collision, |
1 |
True |
| window_blind-lcollf |
|
window_blind |
window_blind.n.01 |
0.06, 0.56, 2.73 |
collision, |
2 |
True |
| window_blind-mmaana |
|
window_blind |
window_blind.n.01 |
0.06, 1.64, 0.07 |
attachment, collision, |
0 |
True |
| window_blind-qnasqy |
|
window_blind |
window_blind.n.01 |
0.06, 4.37, 2.74 |
collision, |
2 |
True |
| window_blind-rdacud |
|
window_blind |
window_blind.n.01 |
0.12, 1.75, 2.03 |
collision, |
1 |
False |
| window_blind-rfdlor |
|
window_blind |
window_blind.n.01 |
0.10, 1.61, 2.33 |
collision, |
1 |
False |
| window_blind-rfijuh |
|
window_blind |
window_blind.n.01 |
0.06, 2.88, 2.73 |
collision, |
1 |
True |
| shutter-srfhbe |
|
shutter |
shutter.n.02 |
0.02, 0.31, 1.38 |
collision, |
0 |
True |
| curtain-trwest |
|
curtain |
curtain.n.01 |
2.84, 2.15, 0.15 |
collision, |
0 |
False |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
protective_covering.n.01 --> blind.n.03;
blind.n.03 --> window_blind.n.01;
blind.n.03 --> shutter.n.02;
blind.n.03 --> curtain.n.01;
covering.n.02 --> protective_covering.n.01;
artifact.n.01 --> covering.n.02;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01.html" "Synset details page";
class protective_covering.n.01 success;
click blind.n.03 "/knowledgebase/synsets/blind.n.03.html" "Synset details page";
class blind.n.03 success;
click window_blind.n.01 "/knowledgebase/synsets/window_blind.n.01.html" "Synset details page";
class window_blind.n.01 success;
click shutter.n.02 "/knowledgebase/synsets/shutter.n.02.html" "Synset details page";
class shutter.n.02 success;
click curtain.n.01 "/knowledgebase/synsets/curtain.n.01.html" "Synset details page";
class curtain.n.01 warning;
click covering.n.02 "/knowledgebase/synsets/covering.n.02.html" "Synset details page";
class covering.n.02 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style blind.n.03 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| covering.n.02 |
Matched |
an artifact that covers something else (usually to protect or shelter or conceal it) |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| protective_covering.n.01 |
Matched |
a covering that is intend to protect from damage or injury |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets
| Name |
State |
Definition |
| curtain.n.01 |
Planned |
hanging cloth used as a blind (especially for a window) |
| shutter.n.02 |
Matched |
a hinged blind for a window |
| window_blind.n.01 |
Matched |
a blind for privacy or to keep out light |