housing.n.02
a protective cover designed to contain or support a mechanical component
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| pellet-jfrauq |
|
pellet |
jacket.n.05 |
0.03, 0.03, 0.04 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
protective_covering.n.01 --> housing.n.02;
housing.n.02 --> shell.n.08;
shell.n.08 --> jacket.n.05;
covering.n.02 --> protective_covering.n.01;
artifact.n.01 --> covering.n.02;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01.html" "Synset details page";
class protective_covering.n.01 success;
click housing.n.02 "/knowledgebase/synsets/housing.n.02.html" "Synset details page";
class housing.n.02 success;
click shell.n.08 "/knowledgebase/synsets/shell.n.08.html" "Synset details page";
class shell.n.08 success;
click jacket.n.05 "/knowledgebase/synsets/jacket.n.05.html" "Synset details page";
class jacket.n.05 success;
click covering.n.02 "/knowledgebase/synsets/covering.n.02.html" "Synset details page";
class covering.n.02 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style housing.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| covering.n.02 |
Matched |
an artifact that covers something else (usually to protect or shelter or conceal it) |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| protective_covering.n.01 |
Matched |
a covering that is intend to protect from damage or injury |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets
| Name |
State |
Definition |
| shell.n.08 |
Matched |
the housing or outer covering of something |