game equipment consisting of a heavy table on which pool is played
| Name | Synset | Objects |
|---|---|---|
| pool_table | pool_table.n.01 | 1 |
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|---|---|---|---|---|---|---|
| pool_table-atjfhn | pool_table | pool_table.n.01 | 1.12, 2.03, 0.76 | collision, extrapart, | 1 | True |
| Property Name |
|---|
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| sceneObject |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
| Usage Type | Status |
|---|---|
| Used as Substance | NO |
| Used as Non-Substance | YES |
| Used as Fillable | NO |
| Used in Predicate | covered |
| Used in Predicate | ontop |
| Task Name | Synsets | Matched Scenes | Predicates | Required Features |
|---|---|---|---|---|
| clean_a_felt_pool_table_top-0 | dust.n.01, floor.n.01, pool_table.n.01, scrub_brush.n.01, | Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_double_floor_upper, house_single_floor, | covered, ontop, | visual substance, |
| Transition Name | Input Synsets | Machine Synsets | Output Synsets |
|---|---|---|---|
| pool_table.n.01-washer-cover | pool_table.n.01, | washer.n.03, | water.n.06, pool_table.n.01, |
| Name | State | Definition |
|---|---|---|
| artifact.n.01 | Matched | a man-made object taken as a whole |
| entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| equipment.n.01 | Matched | an instrumentality needed for an undertaking or to perform a service |
| furnishing.n.02 | Matched | (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable |
| furniture.n.01 | Matched | furnishings that make a room or other area ready for occupancy |
| game_equipment.n.01 | Matched | equipment or apparatus used in playing a game |
| instrumentality.n.03 | Matched | an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 | Matched | an entity that has physical existence |
| table.n.02 | Matched | a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs |
| whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
| Name | State | Definition |
|---|---|---|
| game_equipment.n.01 | Matched | equipment or apparatus used in playing a game |
| table.n.02 | Matched | a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs |
| Name | State | Definition |
|---|