pool_ball.n.01

ball used in playing pool



Directly Mapped Categories

Name Synset Objects
pool_ball pool_ball.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
pool_ball-uoirje pool_ball pool_ball.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
pool_ball.n.01-washer-cover pool_ball.n.01, pool_ball.n.01, water.n.06,

Transition Graph

graph TD; recipe-pool_balln01-washer-cover(recipe: pool_ball.n.01-washer-cover); pool_balln01(pool_ball.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-pool_balln01-washer-cover --> pool_balln01; recipe-pool_balln01-washer-cover --> watern06; pool_balln01 --> recipe-pool_balln01-washer-cover; washern03 --> recipe-pool_balln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; ball.n.01 --> pool_ball.n.01; game_equipment.n.01 --> ball.n.01; equipment.n.01 --> game_equipment.n.01; instrumentality.n.03 --> equipment.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click ball.n.01 "/knowledgebase/synsets/ball.n.01/" "Synset details page"; class ball.n.01 success; click pool_ball.n.01 "/knowledgebase/synsets/pool_ball.n.01/" "Synset details page"; class pool_ball.n.01 success; click game_equipment.n.01 "/knowledgebase/synsets/game_equipment.n.01/" "Synset details page"; class game_equipment.n.01 success; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page"; class equipment.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style pool_ball.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
ball.n.01 Matched round object that is hit or thrown or kicked in games
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
game_equipment.n.01 Matched equipment or apparatus used in playing a game
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
ball.n.01 Matched round object that is hit or thrown or kicked in games

Children Synsets

Name State Definition