pill_bottle.n.01
a small bottle for holding pills
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
pill_bottle-csvdbe |
pill_bottle |
pill_bottle.n.01 |
True |
fillable, connectedpart, collision, |
2 |
True |
pill_bottle-wsasmm |
pill_bottle |
pill_bottle.n.01 |
True |
fillable, connectedpart, collision, |
2 |
True |
Properties
Property Name |
breakable |
disinfectable |
dustyable |
fillable |
freezable |
grassyable |
heatable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
YES
|
Used in Predicate |
contains |
Used in Predicate |
filled |
Used in Predicate |
inside |
Used in Predicate |
ontop |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
dispose_of_medication-0 |
ashcan.n.01,
floor.n.01,
pill.n.02,
pill_bottle.n.01,
shelf.n.01,
|
hotel_suite_large,
hotel_suite_small,
house_single_floor,
|
ontop,
filled,
contains,
|
physical substance,
|
picking_up_prescriptions-0 |
bottle__of__antihistamines.n.01,
checkout.n.03,
desktop_computer.n.01,
floor.n.01,
grocery_shelf.n.01,
pill_bottle.n.01,
printer.n.03,
sack.n.01,
sheet.n.02,
|
grocery_store_asian,
grocery_store_cafe,
grocery_store_convenience,
grocery_store_half_stocked,
|
ontop,
inside,
|
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
pill_bottle.n.01-washer-cover |
pill_bottle.n.01,
|
washer.n.03,
|
water.n.06,
pill_bottle.n.01,
|
Transition Graph
graph TD;
recipe-pill_bottlen01-washer-cover(recipe: pill_bottle.n.01-washer-cover);
pill_bottlen01(pill_bottle.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-pill_bottlen01-washer-cover --> watern06;
recipe-pill_bottlen01-washer-cover --> pill_bottlen01;
pill_bottlen01 --> recipe-pill_bottlen01-washer-cover;
washern03 --> recipe-pill_bottlen01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
bottle.n.01 --> pill_bottle.n.01;
vessel.n.03 --> bottle.n.01;
container.n.01 --> vessel.n.03;
instrumentality.n.03 --> container.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click bottle.n.01 "/knowledgebase/synsets/bottle.n.01/" "Synset details page";
class bottle.n.01 success;
click pill_bottle.n.01 "/knowledgebase/synsets/pill_bottle.n.01/" "Synset details page";
class pill_bottle.n.01 success;
click vessel.n.03 "/knowledgebase/synsets/vessel.n.03/" "Synset details page";
class vessel.n.03 success;
click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page";
class container.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style pill_bottle.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
bottle.n.01 |
Matched |
a glass or plastic vessel used for storing drinks or other liquids; typically cylindrical without handles and with a narrow neck that can be plugged or capped |
container.n.01 |
Matched |
any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another) |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
vessel.n.03 |
Matched |
an object used as a container (especially for liquids) |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
bottle.n.01 |
Matched |
a glass or plastic vessel used for storing drinks or other liquids; typically cylindrical without handles and with a narrow neck that can be plugged or capped |
Children Synsets