packing_material.n.01

any material used especially to protect something



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
half_cardstock-bdwvvq half_cardstock half__card.n.01 True 0 True
cardstock-bihwte cardstock card.n.04 True 0 True
half_cardstock-gnazgm half_cardstock half__card.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; material.n.01 --> packing_material.n.01; packing_material.n.01 --> cardboard.n.01; cardboard.n.01 --> half__card.n.01; cardboard.n.01 --> card.n.04; substance.n.01 --> material.n.01; matter.n.03 --> substance.n.01; part.n.01 --> substance.n.01; relation.n.01 --> part.n.01; abstraction.n.06 --> relation.n.01; entity.n.01 --> abstraction.n.06; entity.n.01 --> physical_entity.n.01; physical_entity.n.01 --> matter.n.03; click material.n.01 "/knowledgebase/synsets/material.n.01/" "Synset details page"; class material.n.01 success; click packing_material.n.01 "/knowledgebase/synsets/packing_material.n.01/" "Synset details page"; class packing_material.n.01 success; click cardboard.n.01 "/knowledgebase/synsets/cardboard.n.01/" "Synset details page"; class cardboard.n.01 success; click half__card.n.01 "/knowledgebase/synsets/half__card.n.01/" "Synset details page"; class half__card.n.01 success; click card.n.04 "/knowledgebase/synsets/card.n.04/" "Synset details page"; class card.n.04 success; click substance.n.01 "/knowledgebase/synsets/substance.n.01/" "Synset details page"; class substance.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click part.n.01 "/knowledgebase/synsets/part.n.01/" "Synset details page"; class part.n.01 success; click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page"; class relation.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; style packing_material.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
material.n.01 Matched the tangible substance that goes into the makeup of a physical object
matter.n.03 Matched that which has mass and occupies space
part.n.01 Matched something determined in relation to something that includes it
physical_entity.n.01 Matched an entity that has physical existence
relation.n.01 Matched an abstraction belonging to or characteristic of two entities or parts together
substance.n.01 Matched the real physical matter of which a person or thing consists

Parent Synsets

Name State Definition
material.n.01 Matched the tangible substance that goes into the makeup of a physical object

Children Synsets

Name State Definition
cardboard.n.01 Matched a stiff moderately thick paper