mat.n.01

a thick flat pad used as a floor covering



Directly Mapped Categories

Name Synset Objects
floor_mat mat.n.01 0
mat mat.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
mat-ieqyct mat mat.n.01 True 0 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate nextto
Used in Predicate ontop
Used in Predicate unfolded

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_cork_mats-0 cup.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mat.n.01, rag.n.01, stain.n.01, water.n.06, Beechwood_1_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, covered, filled, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_rubber_bathmats-0 detergent.n.02, detergent__bottle.n.01, disinfectant.n.01, disinfectant__bottle.n.01, floor.n.01, mat.n.01, mildew.n.02, scrub_brush.n.01, sink.n.01, water.n.06, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, covered, filled, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
prepare_your_garden_for_a_cat-0 disinfectant.n.01, disinfectant__bottle.n.01, floor.n.01, lawn.n.01, litter_box.n.01, mat.n.01, water_bottle.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, unfolded, nextto, covered, filled, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
mat.n.01-washer-saturate-cover mat.n.01, mat.n.01, water.n.06,

Transition Graph

graph TD; recipe-matn01-washer-saturate-cover(recipe: mat.n.01-washer-saturate-cover); matn01(mat.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-matn01-washer-saturate-cover --> matn01; recipe-matn01-washer-saturate-cover --> watern06; matn01 --> recipe-matn01-washer-saturate-cover; washern03 --> recipe-matn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; floor_cover.n.01 --> mat.n.01; covering.n.02 --> floor_cover.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click floor_cover.n.01 "/knowledgebase/synsets/floor_cover.n.01/" "Synset details page"; class floor_cover.n.01 success; click mat.n.01 "/knowledgebase/synsets/mat.n.01/" "Synset details page"; class mat.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style mat.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
floor_cover.n.01 Matched a covering for a floor
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
floor_cover.n.01 Matched a covering for a floor

Children Synsets

Name State Definition