lumber.n.01

the wood of trees cut and prepared for use as building material



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
toothpick-deysav toothpick toothpick.n.01 False collision, 0 True
board-fxugbm board board.n.02 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; building_material.n.01 --> lumber.n.01; lumber.n.01 --> strip.n.05; lumber.n.01 --> board.n.02; strip.n.05 --> picket.n.05; strip.n.05 --> slat.n.01; strip.n.05 --> toothpick.n.01; artifact.n.01 --> building_material.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click building_material.n.01 "/knowledgebase/synsets/building_material.n.01/" "Synset details page"; class building_material.n.01 success; click lumber.n.01 "/knowledgebase/synsets/lumber.n.01/" "Synset details page"; class lumber.n.01 success; click strip.n.05 "/knowledgebase/synsets/strip.n.05/" "Synset details page"; class strip.n.05 success; click board.n.02 "/knowledgebase/synsets/board.n.02/" "Synset details page"; class board.n.02 success; click picket.n.05 "/knowledgebase/synsets/picket.n.05/" "Synset details page"; class picket.n.05 danger; click slat.n.01 "/knowledgebase/synsets/slat.n.01/" "Synset details page"; class slat.n.01 danger; click toothpick.n.01 "/knowledgebase/synsets/toothpick.n.01/" "Synset details page"; class toothpick.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style lumber.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
building_material.n.01 Matched material used for constructing buildings
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
building_material.n.01 Matched material used for constructing buildings

Children Synsets

Name State Definition
board.n.02 Matched a stout length of sawn timber; made in a wide variety of sizes and used for many purposes
strip.n.05 Matched thin piece of wood or metal