lumber.n.01
the wood of trees cut and prepared for use as building material
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
toothpick-deysav |
toothpick |
toothpick.n.01 |
False |
collision, |
0 |
True |
board-fxugbm |
board |
board.n.02 |
True |
collision, |
0 |
True |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
building_material.n.01 --> lumber.n.01;
lumber.n.01 --> strip.n.05;
lumber.n.01 --> board.n.02;
strip.n.05 --> picket.n.05;
strip.n.05 --> slat.n.01;
strip.n.05 --> toothpick.n.01;
artifact.n.01 --> building_material.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click building_material.n.01 "/knowledgebase/synsets/building_material.n.01/" "Synset details page";
class building_material.n.01 success;
click lumber.n.01 "/knowledgebase/synsets/lumber.n.01/" "Synset details page";
class lumber.n.01 success;
click strip.n.05 "/knowledgebase/synsets/strip.n.05/" "Synset details page";
class strip.n.05 success;
click board.n.02 "/knowledgebase/synsets/board.n.02/" "Synset details page";
class board.n.02 success;
click picket.n.05 "/knowledgebase/synsets/picket.n.05/" "Synset details page";
class picket.n.05 danger;
click slat.n.01 "/knowledgebase/synsets/slat.n.01/" "Synset details page";
class slat.n.01 danger;
click toothpick.n.01 "/knowledgebase/synsets/toothpick.n.01/" "Synset details page";
class toothpick.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style lumber.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
building_material.n.01 |
Matched |
material used for constructing buildings |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets
Name |
State |
Definition |
board.n.02 |
Matched |
a stout length of sawn timber; made in a wide variety of sizes and used for many purposes |
strip.n.05 |
Matched |
thin piece of wood or metal |