life_preserver.n.01

rescue equipment consisting of a buoyant belt or jacket to keep a person from drowning



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
life_jacket-uevmzv life_jacket life_jacket.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; float.n.06 --> life_preserver.n.01; life_preserver.n.01 --> life_jacket.n.01; rescue_equipment.n.01 --> life_preserver.n.01; equipment.n.01 --> rescue_equipment.n.01; instrumentality.n.03 --> equipment.n.01; artifact.n.01 --> instrumentality.n.03; artifact.n.01 --> float.n.06; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click float.n.06 "/knowledgebase/synsets/float.n.06/" "Synset details page"; class float.n.06 success; click life_preserver.n.01 "/knowledgebase/synsets/life_preserver.n.01/" "Synset details page"; class life_preserver.n.01 success; click rescue_equipment.n.01 "/knowledgebase/synsets/rescue_equipment.n.01/" "Synset details page"; class rescue_equipment.n.01 success; click life_jacket.n.01 "/knowledgebase/synsets/life_jacket.n.01/" "Synset details page"; class life_jacket.n.01 success; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page"; class equipment.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style life_preserver.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
float.n.06 Matched something that floats on the surface of water
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
rescue_equipment.n.01 Matched equipment used to rescue passengers in case of emergency
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
float.n.06 Matched something that floats on the surface of water
rescue_equipment.n.01 Matched equipment used to rescue passengers in case of emergency

Children Synsets

Name State Definition
life_jacket.n.01 Matched life preserver consisting of a sleeveless jacket of buoyant or inflatable design