kayak_rack.n.01



Directly Mapped Categories

Name Synset Objects
kayak_rack kayak_rack.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
kayak_rack-goewhp kayak_rack kayak_rack.n.01 True attachment, collision, 0 True

Properties

Property Name
attachable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate attached
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
store_a_kayak-0 bath_towel.n.01, floor.n.01, kayak.n.01, kayak_rack.n.01, wall_nail.n.01, water.n.06, house_double_floor_lower, ontop, attached, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
kayak_rack.n.01-washer-cover kayak_rack.n.01, washer.n.03, water.n.06, kayak_rack.n.01,

Transition Graph

graph TD; recipe-kayak_rackn01-washer-cover(recipe: kayak_rack.n.01-washer-cover); kayak_rackn01(kayak_rack.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-kayak_rackn01-washer-cover --> watern06; recipe-kayak_rackn01-washer-cover --> kayak_rackn01; kayak_rackn01 --> recipe-kayak_rackn01-washer-cover; washern03 --> recipe-kayak_rackn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; rack.n.01 --> kayak_rack.n.01; framework.n.03 --> rack.n.01; supporting_structure.n.01 --> framework.n.03; structure.n.01 --> supporting_structure.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click rack.n.01 "/knowledgebase/synsets/rack.n.01/" "Synset details page"; class rack.n.01 success; click kayak_rack.n.01 "/knowledgebase/synsets/kayak_rack.n.01/" "Synset details page"; class kayak_rack.n.01 success; click framework.n.03 "/knowledgebase/synsets/framework.n.03/" "Synset details page"; class framework.n.03 success; click supporting_structure.n.01 "/knowledgebase/synsets/supporting_structure.n.01/" "Synset details page"; class supporting_structure.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style kayak_rack.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
framework.n.03 Matched a structure supporting or containing something
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
rack.n.01 Matched framework for holding objects
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
supporting_structure.n.01 Matched a structure that serves to support something
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
rack.n.01 Matched framework for holding objects

Children Synsets

Name State Definition