infant_car_seat.n.01



Directly Mapped Categories

Name Synset Objects
infant_car_seat infant_car_seat.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
infant_car_seat-nulroi infant_car_seat infant_car_seat.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
wash_an_infant_car_seat-0 adhesive_material.n.01, crumb.n.03, dirt.n.02, dust.n.01, floor.n.01, infant_car_seat.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, scrub_brush.n.01, sink.n.01, sponge.n.01, water.n.06, Ihlen_0_int, house_double_floor_lower, house_single_floor, ontop, insource, covered, filled, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
infant_car_seat.n.01-washer-cover infant_car_seat.n.01, infant_car_seat.n.01, water.n.06,

Transition Graph

graph TD; recipe-infant_car_seatn01-washer-cover(recipe: infant_car_seat.n.01-washer-cover); infant_car_seatn01(infant_car_seat.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-infant_car_seatn01-washer-cover --> infant_car_seatn01; recipe-infant_car_seatn01-washer-cover --> watern06; infant_car_seatn01 --> recipe-infant_car_seatn01-washer-cover; washern03 --> recipe-infant_car_seatn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; car_seat.n.01 --> infant_car_seat.n.01; seat.n.04 --> car_seat.n.01; support.n.10 --> seat.n.04; device.n.01 --> support.n.10; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click car_seat.n.01 "/knowledgebase/synsets/car_seat.n.01/" "Synset details page"; class car_seat.n.01 success; click infant_car_seat.n.01 "/knowledgebase/synsets/infant_car_seat.n.01/" "Synset details page"; class infant_car_seat.n.01 success; click seat.n.04 "/knowledgebase/synsets/seat.n.04/" "Synset details page"; class seat.n.04 success; click support.n.10 "/knowledgebase/synsets/support.n.10/" "Synset details page"; class support.n.10 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style infant_car_seat.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
car_seat.n.01 Matched a seat in a car
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
seat.n.04 Matched any support where you can sit (especially the part of a chair or bench etc. on which you sit)
support.n.10 Matched any device that bears the weight of another thing
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
car_seat.n.01 Matched a seat in a car

Children Synsets

Name State Definition