handle.n.01

the appendage to an object that is designed to be held in order to use or move it



Directly Mapped Categories

Name Synset Objects
handle handle.n.01 1
l_shaped_handle handle.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
handle-apdvez handle handle.n.01 False collision, 12 True
l_shaped_handle-xksaux l_shaped_handle handle.n.01 False collision, 12 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
handle.n.01-washer-cover handle.n.01, handle.n.01, water.n.06,

Transition Graph

graph TD; recipe-handlen01-washer-cover(recipe: handle.n.01-washer-cover); handlen01(handle.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-handlen01-washer-cover --> handlen01; recipe-handlen01-washer-cover --> watern06; handlen01 --> recipe-handlen01-washer-cover; washern03 --> recipe-handlen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; appendage.n.03 --> handle.n.01; part.n.02 --> appendage.n.03; object.n.01 --> part.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click appendage.n.03 "/knowledgebase/synsets/appendage.n.03/" "Synset details page"; class appendage.n.03 success; click handle.n.01 "/knowledgebase/synsets/handle.n.01/" "Synset details page"; class handle.n.01 success; click part.n.02 "/knowledgebase/synsets/part.n.02/" "Synset details page"; class part.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style handle.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
appendage.n.03 Matched a part that is joined to something larger
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
part.n.02 Matched something less than the whole of a human artifact
physical_entity.n.01 Matched an entity that has physical existence

Parent Synsets

Name State Definition
appendage.n.03 Matched a part that is joined to something larger

Children Synsets

Name State Definition