hamster_wheel.n.01



Directly Mapped Categories

Name Synset Objects
hamster_wheel hamster_wheel.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
hamster_wheel-atgpbe hamster_wheel hamster_wheel.n.01 True collision, 0 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
set_up_a_mouse_cage-0 bowl.n.01, coffee_table.n.01, floor.n.01, hamster_wheel.n.01, hand_towel.n.01, hutch.n.01, petfood.n.01, petfood__bag.n.01, water_bottle.n.01, Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, ontop, overlaid, filled, inside, physical substance,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
hamster_wheel.n.01-washer-cover hamster_wheel.n.01, washer.n.03, water.n.06, hamster_wheel.n.01,

Transition Graph

graph TD; recipe-hamster_wheeln01-washer-cover(recipe: hamster_wheel.n.01-washer-cover); hamster_wheeln01(hamster_wheel.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-hamster_wheeln01-washer-cover --> watern06; recipe-hamster_wheeln01-washer-cover --> hamster_wheeln01; hamster_wheeln01 --> recipe-hamster_wheeln01-washer-cover; washern03 --> recipe-hamster_wheeln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; exercise_device.n.01 --> hamster_wheel.n.01; device.n.01 --> exercise_device.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click exercise_device.n.01 "/knowledgebase/synsets/exercise_device.n.01/" "Synset details page"; class exercise_device.n.01 success; click hamster_wheel.n.01 "/knowledgebase/synsets/hamster_wheel.n.01/" "Synset details page"; class hamster_wheel.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style hamster_wheel.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
exercise_device.n.01 Matched a device designed to provide exercise for the user
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
exercise_device.n.01 Matched a device designed to provide exercise for the user

Children Synsets

Name State Definition