gravestone.n.01

a stone that is used to mark a grave



Directly Mapped Categories

Name Synset Objects
headstone gravestone.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
headstone-rlynvy headstone gravestone.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_gravestone-0 detergent.n.02, detergent__bottle.n.01, floor.n.01, gravestone.n.01, mold.n.05, sink.n.01, sponge.n.01, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, ontop, filled, insource, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
gravestone.n.01-washer-cover gravestone.n.01, gravestone.n.01, water.n.06,

Transition Graph

graph TD; recipe-gravestonen01-washer-cover(recipe: gravestone.n.01-washer-cover); gravestonen01(gravestone.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-gravestonen01-washer-cover --> gravestonen01; recipe-gravestonen01-washer-cover --> watern06; gravestonen01 --> recipe-gravestonen01-washer-cover; washern03 --> recipe-gravestonen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; stone.n.02 --> gravestone.n.01; memorial.n.03 --> gravestone.n.01; structure.n.01 --> memorial.n.03; artifact.n.01 --> structure.n.01; artifact.n.01 --> building_material.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; building_material.n.01 --> stone.n.02; click stone.n.02 "/knowledgebase/synsets/stone.n.02/" "Synset details page"; class stone.n.02 success; click gravestone.n.01 "/knowledgebase/synsets/gravestone.n.01/" "Synset details page"; class gravestone.n.01 success; click memorial.n.03 "/knowledgebase/synsets/memorial.n.03/" "Synset details page"; class memorial.n.03 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click building_material.n.01 "/knowledgebase/synsets/building_material.n.01/" "Synset details page"; class building_material.n.01 success; style gravestone.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
building_material.n.01 Matched material used for constructing buildings
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
memorial.n.03 Matched a structure erected to commemorate persons or events
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
stone.n.02 Matched building material consisting of a piece of rock hewn in a definite shape for a special purpose
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
memorial.n.03 Matched a structure erected to commemorate persons or events
stone.n.02 Matched building material consisting of a piece of rock hewn in a definite shape for a special purpose

Children Synsets

Name State Definition