| Name | Synset | Objects |
|---|---|---|
| glass_lantern | glass_lantern.n.01 | 7 |
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|---|---|---|---|---|---|---|
| glass_lantern-engbrg | glass_lantern | glass_lantern.n.01 | 0.16, 0.16, 0.43 | togglebutton, collision, | 1 | False | |
| glass_lantern-fndlbf | glass_lantern | glass_lantern.n.01 | 0.21, 0.19, 0.32 | collision, | 1 | True | |
| glass_lantern-onfjnh | glass_lantern | glass_lantern.n.01 | 0.25, 0.25, 0.47 | togglebutton, collision, | 1 | True | |
| glass_lantern-otidux | glass_lantern | glass_lantern.n.01 | 0.17, 0.19, 0.34 | togglebutton, collision, | 1 | True | |
| glass_lantern-rqbseh | glass_lantern | glass_lantern.n.01 | 0.22, 0.22, 0.50 | collision, | 1 | True | |
| glass_lantern-wvmsse | glass_lantern | glass_lantern.n.01 | 0.22, 0.22, 0.43 | collision, | 1 | True | |
| glass_lantern-zjuwnf | glass_lantern | glass_lantern.n.01 | 0.22, 0.22, 0.52 | togglebutton, collision, | 1 | False |
| Property Name |
|---|
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
| Usage Type | Status |
|---|---|
| Used as Substance | NO |
| Used as Non-Substance | YES |
| Used as Fillable | NO |
| Used in Predicate | covered |
| Used in Predicate | ontop |
| Task Name | Synsets | Matched Scenes | Predicates | Required Features |
|---|---|---|---|---|
| clean_soot_from_glass_lanterns-0 | ammonia_water.n.01, ammonia_water__atomizer.n.01, floor.n.01, glass_lantern.n.01, rag.n.01, stain.n.01, vinegar.n.01, vinegar__atomizer.n.01, water.n.06, water__atomizer.n.01, | Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, | covered, ontop, insource, | visual substance, physical substance, cloth, |
| putting_up_Christmas_decorations_outside-0 | floor.n.01, glass_lantern.n.01, icicle_lights.n.01, lawn.n.01, poinsettia.n.01, wall_nail.n.01, wreath.n.01, | house_single_floor, | attached, ontop, | attachment, |
| Transition Name | Input Synsets | Machine Synsets | Output Synsets |
|---|---|---|---|
| glass_lantern.n.01-washer-cover | glass_lantern.n.01, | washer.n.03, | water.n.06, glass_lantern.n.01, |
| Name | State | Definition |
|---|---|---|
| artifact.n.01 | Matched | a man-made object taken as a whole |
| device.n.01 | Matched | an instrumentality invented for a particular purpose |
| entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| instrumentality.n.03 | Matched | an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| lamp.n.01 | Matched | an artificial source of visible illumination |
| lantern.n.01 | Matched | light in a transparent protective case |
| object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 | Matched | an entity that has physical existence |
| source_of_illumination.n.01 | Matched | any device serving as a source of visible electromagnetic radiation |
| whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
| Name | State | Definition |
|---|---|---|
| lantern.n.01 | Matched | light in a transparent protective case |
| Name | State | Definition |
|---|