gelatin.n.02

an edible jelly (sweet or pungent) made with gelatin and used as a dessert or salad base or a coating for foods



Directly Mapped Categories

Name Synset Objects
gelatin gelatin.n.02 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
gelatin-mrrmpr gelatin gelatin.n.02 True collision, subpart, 0 True

Properties

Property Name
cookable
deformable
disinfectable
dustyable
freezable
grassyable
heatable
moldyable
nonSubstance
rustable
scratchable
sliceable
softBody
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_blueberry_mousse-0 blueberry.n.02, blueberry_mousse.n.01, bowl.n.01, countertop.n.01, cream_of_tartar.n.01, cream_of_tartar__shaker.n.01, electric_mixer.n.01, electric_refrigerator.n.01, floor.n.01, gelatin.n.02, gelatin__box.n.01, granulated_sugar.n.01, lemon_juice.n.01, lemon_juice__bottle.n.01, raw_egg.n.01, saucepan.n.01, stove.n.01, sugar__sack.n.01, teaspoon.n.02, tupperware.n.01, whipped_cream.n.01, whipped_cream__atomizer.n.01, Wainscott_0_garden, Wainscott_0_int, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, inside, real, filled, contains, insource, ontop, future, transition, visual substance, physical substance, attachment, cloth,

Transitions

electric_mixer.n.01, washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
blueberry_mousse blueberry_compote.n.01, raw_egg.n.01, granulated_sugar.n.01, whipped_cream.n.01, cream_of_tartar.n.01, gelatin.n.02, blueberry_mousse.n.01,
gelatin.n.02-slicing gelatin.n.02, half__gelatin.n.01,
gelatin.n.02-washer-cover gelatin.n.02, water.n.06, gelatin.n.02,

Transition Graph

graph TD; recipe-blueberry_mousse(recipe: blueberry_mousse); blueberry_compoten01(blueberry_compote.n.01); raw_eggn01(raw_egg.n.01); granulated_sugarn01(granulated_sugar.n.01); whipped_creamn01(whipped_cream.n.01); cream_of_tartarn01(cream_of_tartar.n.01); gelatinn02(gelatin.n.02); electric_mixern01(electric_mixer.n.01); blueberry_moussen01(blueberry_mousse.n.01); recipe-gelatinn02-slicing(recipe: gelatin.n.02-slicing); half__gelatinn01(half__gelatin.n.01); recipe-gelatinn02-washer-cover(recipe: gelatin.n.02-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-blueberry_mousse --> blueberry_moussen01; blueberry_compoten01 --> recipe-blueberry_mousse; raw_eggn01 --> recipe-blueberry_mousse; granulated_sugarn01 --> recipe-blueberry_mousse; whipped_creamn01 --> recipe-blueberry_mousse; cream_of_tartarn01 --> recipe-blueberry_mousse; gelatinn02 --> recipe-blueberry_mousse; gelatinn02 --> recipe-gelatinn02-slicing; gelatinn02 --> recipe-gelatinn02-washer-cover; electric_mixern01 --> recipe-blueberry_mousse; recipe-gelatinn02-slicing --> half__gelatinn01; recipe-gelatinn02-washer-cover --> watern06; recipe-gelatinn02-washer-cover --> gelatinn02; washern03 --> recipe-gelatinn02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; dainty.n.01 --> gelatin.n.02; nutriment.n.01 --> dainty.n.01; food.n.01 --> nutriment.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click dainty.n.01 "/knowledgebase/synsets/dainty.n.01/" "Synset details page"; class dainty.n.01 success; click gelatin.n.02 "/knowledgebase/synsets/gelatin.n.02/" "Synset details page"; class gelatin.n.02 success; click nutriment.n.01 "/knowledgebase/synsets/nutriment.n.01/" "Synset details page"; class nutriment.n.01 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style gelatin.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
dainty.n.01 Matched something considered choice to eat
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
nutriment.n.01 Matched a source of materials to nourish the body
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
dainty.n.01 Matched something considered choice to eat

Children Synsets

Name State Definition