garden_plant.n.01

any of a variety of plants usually grown especially in a flower or herb garden



Directly Mapped Categories

Name Synset Objects
garden_plant garden_plant.n.01 4

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
garden_plant-dgqylq garden_plant garden_plant.n.01 False com, collision, 2 True
garden_plant-itktex garden_plant garden_plant.n.01 False com, collision, 2 True
garden_plant-kyitvo garden_plant garden_plant.n.01 False com, collision, 2 True
garden_plant-phowza garden_plant garden_plant.n.01 False com, collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
garden_plant.n.01-washer-cover garden_plant.n.01, washer.n.03, garden_plant.n.01, water.n.06,

Transition Graph

graph TD; recipe-garden_plantn01-washer-cover(recipe: garden_plant.n.01-washer-cover); garden_plantn01(garden_plant.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-garden_plantn01-washer-cover --> garden_plantn01; recipe-garden_plantn01-washer-cover --> watern06; garden_plantn01 --> recipe-garden_plantn01-washer-cover; washern03 --> recipe-garden_plantn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plant.n.02 --> garden_plant.n.01; organism.n.01 --> plant.n.02; living_thing.n.01 --> organism.n.01; whole.n.02 --> living_thing.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plant.n.02 "/knowledgebase/synsets/plant.n.02/" "Synset details page"; class plant.n.02 success; click garden_plant.n.01 "/knowledgebase/synsets/garden_plant.n.01/" "Synset details page"; class garden_plant.n.01 success; click organism.n.01 "/knowledgebase/synsets/organism.n.01/" "Synset details page"; class organism.n.01 success; click living_thing.n.01 "/knowledgebase/synsets/living_thing.n.01/" "Synset details page"; class living_thing.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style garden_plant.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
living_thing.n.01 Matched a living (or once living) entity
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
organism.n.01 Matched a living thing that has (or can develop) the ability to act or function independently
physical_entity.n.01 Matched an entity that has physical existence
plant.n.02 Matched (botany) a living organism lacking the power of locomotion
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plant.n.02 Matched (botany) a living organism lacking the power of locomotion

Children Synsets

Name State Definition