garden_plant.n.01

any of a variety of plants usually grown especially in a flower or herb garden



Directly Mapped Categories

Name Synset Objects
garden_plant garden_plant.n.01 4

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
garden_plant-dgqylq garden_plant garden_plant.n.01 False 2 True
garden_plant-itktex garden_plant garden_plant.n.01 False 2 True
garden_plant-kyitvo garden_plant garden_plant.n.01 False 2 True
garden_plant-phowza garden_plant garden_plant.n.01 False 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
garden_plant.n.01-washer-cover garden_plant.n.01, water.n.06, garden_plant.n.01,

Transition Graph

graph TD; recipe-garden_plantn01-washer-cover(recipe: garden_plant.n.01-washer-cover); garden_plantn01(garden_plant.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-garden_plantn01-washer-cover --> watern06; recipe-garden_plantn01-washer-cover --> garden_plantn01; garden_plantn01 --> recipe-garden_plantn01-washer-cover; washern03 --> recipe-garden_plantn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plant.n.02 --> garden_plant.n.01; organism.n.01 --> plant.n.02; living_thing.n.01 --> organism.n.01; whole.n.02 --> living_thing.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plant.n.02 "/knowledgebase/synsets/plant.n.02/" "Synset details page"; class plant.n.02 success; click garden_plant.n.01 "/knowledgebase/synsets/garden_plant.n.01/" "Synset details page"; class garden_plant.n.01 success; click organism.n.01 "/knowledgebase/synsets/organism.n.01/" "Synset details page"; class organism.n.01 success; click living_thing.n.01 "/knowledgebase/synsets/living_thing.n.01/" "Synset details page"; class living_thing.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style garden_plant.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
living_thing.n.01 Matched a living (or once living) entity
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
organism.n.01 Matched a living thing that has (or can develop) the ability to act or function independently
physical_entity.n.01 Matched an entity that has physical existence
plant.n.02 Matched (botany) a living organism lacking the power of locomotion
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plant.n.02 Matched (botany) a living organism lacking the power of locomotion

Children Synsets

Name State Definition